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Transition Duration Quick reference Basic usage Changing transition duration Applying conditionally Hover, focus, and other states Breakpoints and media queries Using custom ...
Min-Height Quick reference Basic usage Setting the minimum height Applying conditionally Hover, focus, and other states Breakpoints and media queries Using custom values Cust...
Stroke Width Quick reference Basic usage Setting the stroke width Applying conditionally Hover, focus, and other states Breakpoints and media queries Using custom values Cust...
Transform Origin Quick reference Basic usage Changing the transform origin Applying conditionally Hover, focus, and other states Breakpoints and media queries Using custom va...
Sepia Quick reference Basic usage Adding sepia filters Removing filters Applying conditionally Hover, focus, and other states Breakpoints and media queries Using custom valu...
Outline Offset Quick reference Basic usage Setting the outline offset Applying conditionally Hover, focus, and other states Breakpoints and media queries Using custom values ...
Transform Origin Quick reference Basic usage Changing the transform origin Applying conditionally Hover, focus, and other states Breakpoints and media queries Using custom va...
Min-Height Quick reference Basic usage Setting the minimum height Applying conditionally Hover, focus, and other states Breakpoints and media queries Using custom values Cust...
Using ImmediateGeometry Using ImmediateGeometry Unlike the SurfaceTool or ArrayMesh, ImmediateGeometry is an actual node. Being a node makes it quick to add to a scene and get...