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  • Texture

    Texture Description Texture Inherits: Resource < RefCounted < Object Inherited By: Texture2D , Texture3D , TextureLayered Base class for all texture types. Descript...
  • 4. Syntax and Semantics

    4. Syntax and Semantics Copyright © 2003-2005, Peter Seibel 4. Syntax and Semantics After that whirlwind tour, we’ll settle down for a few chapters to take a more systemati...
  • 6. debmake 选项

    Chapter 6. debmake 选项 6.1. 快捷选项(-a,-i) 6.1.1. Python 模块 6.2. 上游快照(-d,-t) 6.3. Upstream snapshot (alternative git deborig approach) 6.4. debmake -cc 6.5. debmake -k 6.6. debm...
  • New Relic

    New Relic Configuration Parameters New Relic New Relic is a data management platform that gives you real-time insights of your data for developers, operations and management t...
  • Record Accessor

    Record Accessor Format Usage Example description: A full feature set to access content of your records Record Accessor Fluent Bit works internally with structured records an...
  • New Relic

    New Relic Configuration Parameters New Relic New Relic is a data management platform that gives you real-time insights of your data for developers, operations and management t...
  • 代码风格规范

    代码风格规范 C++ 和 Objective-C 在本地使用 clang-format 安装 手动使用 预提交钩子 IDE插件 标头引入 Java Python 本地使用黑色 安装 手动使用 预提交钩子 编辑器集成 评论风格指南 代码风格规范 在给 Godot 的源代码做贡献时,你需要遵循下面概述的样式规范。其中一些是通过...
  • Control node gallery

    Control node gallery Control node gallery Here is a list of common Control nodes with their name next to them: The Control Gallery demo pictured above can be found on GitHub ...
  • EditorSceneFormatImporterGLTF

    EditorSceneFormatImporterGLTF EditorSceneFormatImporterGLTF Inherits: EditorSceneFormatImporter < RefCounted < Object There is currently no description for this class. Pl...
  • VisualShaderNodeFresnel

    VisualShaderNodeFresnel Description VisualShaderNodeFresnel Inherits: VisualShaderNode < Resource < RefCounted < Object A Fresnel effect to be used within the visual s...