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  • 使用代码移动玩家

    使用代码移动玩家 测试玩家的移动 添加摄像机 使用代码移动玩家 该轮到编写代码了!我们将使用先前创建的输入动作来移动角色。 右键单击 Player 节点,选择添加脚本为其添加一个新脚本。在弹出窗口中,先将模板设置为 Empty,后按下创建按钮 。 先定义类的属性。我们将定义移动速率(标量)、重力加速度,以及一个我们将用来移动角色的速度(向量...
  • Learn Site Performance Optimization

    Learn Site Performance Optimization General Learning: Learn Site Performance Optimization Web performance optimization, WPO, or website optimization is the field of knowledge...
  • Load balance

    Pulsar load balance Load balance across Pulsar brokers Pulsar load manager architecture Dynamic assignment of topics to brokers Assignment granularity Creating namespaces and bu...
  • Scene

    Scene Panel View Introduction 3D view 2D view Scene settings Grid settings Scene camera settings Render target resolution settings Scene Light Configure Scene Gizmo Select ...
  • Architecture and Data Flow

    Architecture and Data Flow Architecture Overview Master Leading Master Standby Masters Worker Client Data flow Read Local Cache Hit Remote Cache Hit Cache Miss Cache Skip...
  • Sprite animation

    Sprite animation Install With NPM In Browser Usage Options resource string speed number autoPlay boolean forwards boolean Methods play(times) stop() gotoAndPlay(fram...
  • Animation

    Animation Animation Creating an animated sprite in H2D is relative easy. Instead of using h2d.Bitmap to display a single Tile, you can use h2d.Anim to display a list of tiles...
  • InputEventScreenDrag

    InputEventScreenDrag 描述 教程 属性 属性说明 InputEventScreenDrag Inherits: InputEvent < Resource < Reference < Object 屏幕拖动事件的输入事件类型。只适用于移动设备。 描述 包含屏幕拖动信息。见Node._input 。 ...
  • InterpolatedCamera

    InterpolatedCamera Description Properties Methods Property Descriptions Method Descriptions InterpolatedCamera Inherits: Camera < Spatial < Node < Object Deprecate...
  • Templates

    478 2019-10-03 《Xenko v3.0 manual》
    Templates See also Templates Shader templating is available in XKSL. Unlike many templating systems, pdxsl requires strong typed templates. The available types are: value ty...