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  • VisualShaderNodeParticleSphereEmitter

    VisualShaderNodeParticleSphereEmitter Description VisualShaderNodeParticleSphereEmitter Inherits: VisualShaderNodeParticleEmitter < VisualShaderNode < Resource < RefCoun...
  • Texture

    Texture Description Texture Inherits: Resource < RefCounted < Object Inherited By: Texture2D , Texture3D , TextureLayered Base class for all texture types. Descript...
  • New Relic

    New Relic Configuration Parameters New Relic New Relic is a data management platform that gives you real-time insights of your data for developers, operations and management t...
  • Record Accessor

    Record Accessor Format Usage Example description: A full feature set to access content of your records Record Accessor Fluent Bit works internally with structured records an...
  • New Relic

    New Relic Configuration Parameters New Relic New Relic is a data management platform that gives you real-time insights of your data for developers, operations and management t...
  • 4. Syntax and Semantics

    4. Syntax and Semantics Copyright © 2003-2005, Peter Seibel 4. Syntax and Semantics After that whirlwind tour, we’ll settle down for a few chapters to take a more systemati...
  • GDExtension

    GDExtension GDExtension What is GDExtension? GDExtension C++ example Previous Next © Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3...
  • 代码风格规范

    代码风格规范 C++ 和 Objective-C 在本地使用 clang-format 安装 手动使用 预提交钩子 IDE插件 标头引入 Java Python 本地使用黑色 安装 手动使用 预提交钩子 编辑器集成 评论风格指南 代码风格规范 在给 Godot 的源代码做贡献时,你需要遵循下面概述的样式规范。其中一些是通过...
  • EditorSceneFormatImporterGLTF

    EditorSceneFormatImporterGLTF EditorSceneFormatImporterGLTF Inherits: EditorSceneFormatImporter < RefCounted < Object There is currently no description for this class. Pl...
  • Internationalization

    Internationalization Internationalization Internationalizing games Localization using gettext Locale codes Pseudolocalization Previous Next © Copyright 2014-present Ju...