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  • Performance

    Performance Data structure and format Parsing Data normalization Decimation Tick Calculation Rotation Sampling Disable Animations Specify min and max for scales Parallel...
  • Renderer

    Particle Renderer Particle Renderer The particle rendering part is controlled by ParticleSystemRenderer , which is divided into CPU renderer and GPU renderer . The CPU rendere...
  • Introduction

    318 2020-09-06 《Dojo v7.0 Tutorial》
    Introduction Basic usage Creating middleware Composing middleware Using middleware within a widget Introduction Dojo’s middleware system provides a way to manage asynchron...
  • Introduction

    362 2020-09-06 《Dojo v6.0 Tutorial》
    Introduction Basic usage Creating middleware Composing middleware Using middleware within a widget Introduction Dojo’s middleware system provides a way to manage asynchron...
  • Performance

    Performance Data structure and format Parsing Data normalization Decimation Tick Calculation Rotation Sampling Disable Animations Specify min and max for scales Parallel...
  • Render Output

    40 2024-08-11 《Blender 4.2 Manual》
    Render Output Render Output Introduction Output Properties Format Frame Range Stereoscopy Output Metadata Post Processing Audio Rendering Introduction Speaker Re...
  • mode

    The mode Property The mode Property Type: string Default: universal Possible values: 'spa' : No server-side rendering (only client-side navigation) 'universal' : Isomorphic ...
  • Graphics

    710 2019-10-03 《Xenko v3.1 manual》
    Graphics Shaders Effects Target everything Advanced graphics In this section Graphics This section explains how to use Game Studio and the Xenko API for graphics and rende...
  • GPU optimization

    GPU optimization Introduction Draw calls, state changes, and APIs 2D batching 3D batching Reuse Shaders and Materials Pixel cost versus vertex cost Pixel/fragment shaders an...
  • GPU optimization

    GPU optimization Introduction Draw calls, state changes, and APIs 2D batching 3D batching Reuse Shaders and Materials Pixel cost versus vertex cost Pixel/fragment shaders an...