Performance Data structure and format Parsing Data normalization Decimation Tick Calculation Rotation Sampling Disable Animations Specify min and max for scales Parallel...
Particle Renderer Particle Renderer The particle rendering part is controlled by ParticleSystemRenderer , which is divided into CPU renderer and GPU renderer . The CPU rendere...
Introduction Basic usage Creating middleware Composing middleware Using middleware within a widget Introduction Dojo’s middleware system provides a way to manage asynchron...
Introduction Basic usage Creating middleware Composing middleware Using middleware within a widget Introduction Dojo’s middleware system provides a way to manage asynchron...
Performance Data structure and format Parsing Data normalization Decimation Tick Calculation Rotation Sampling Disable Animations Specify min and max for scales Parallel...
Graphics Shaders Effects Target everything Advanced graphics In this section Graphics This section explains how to use Game Studio and the Xenko API for graphics and rende...
GPU optimization Introduction Draw calls, state changes, and APIs 2D batching 3D batching Reuse Shaders and Materials Pixel cost versus vertex cost Pixel/fragment shaders an...
GPU optimization Introduction Draw calls, state changes, and APIs 2D batching 3D batching Reuse Shaders and Materials Pixel cost versus vertex cost Pixel/fragment shaders an...