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  • PhysicsDirectBodyState

    PhysicsDirectBodyState Description Tutorials Properties Methods Property Descriptions Method Descriptions PhysicsDirectBodyState Inherits: Object Direct access object t...
  • PhysicsDirectBodyState

    PhysicsDirectBodyState Description Tutorials Properties Methods Property Descriptions Method Descriptions PhysicsDirectBodyState Inherits: Object Direct access object t...
  • 旋转

    旋转 角速度 旋转 参考 面板 粒子系统 ‣ 旋转 These parameters specify how the individual particles are rotated during their travel. To visualize the rotation of a particle, display particles ...
  • Vector math

    Vector math Introduction Coordinate systems (2D) Vector operations Member access Adding vectors Scalar multiplication Practical applications Movement Pointing toward a targe...
  • 刚体组件

    刚体 刚体属性 质量 移动速度 旋转速度 旋转,位移与缩放 固定旋转 开启碰撞监听 刚体类型 刚体方法 获取或转换旋转位移属性 获取刚体世界坐标值 获取刚体世界旋转值 局部坐标与世界坐标转换 获取刚体质心 力与冲量 其他 刚体 刚体是组成物理世界的基本对象,你可以将刚体想象成一个你不能看到(绘制)也不能摸到(碰撞)的带...
  • 创建第一个脚本

    创建第一个脚本 项目设置 新建脚本 你好,世界! 四处旋转 前进 完整脚本 创建第一个脚本 In this lesson, you will code your first script to make the Godot icon turn in circles using GDScript. As we mentioned in the...
  • Physics2DDirectBodyState

    Physics2DDirectBodyState Description Tutorials Properties Methods Property Descriptions Method Descriptions Physics2DDirectBodyState Inherits: Object Direct access obje...
  • PinJoint

    PinJoint Brief Description Properties Enumerations Description Property Descriptions PinJoint Inherits: Joint < Spatial < Node < Object Category: Core Brief D...
  • Particle shaders

    Particle shaders Render modes Built-ins Global built-ins Vertex built-ins Particle shaders Particle shaders are a special type of vertex shader that runs before the object i...