着色器材质 前言 创建 ShaderMaterial 转换为 ShaderMaterial 着色器材质 前言 For the most common cases, Godot provides ready to use materials for most types of shaders, such as StandardMaterial3D...
转化为几何物体 选项 时序 例子 转化为几何物体 参考 模式 物体模式 菜单 Object ‣ Convert ‣ Path, Bézier Curve, Polygon Curve In the 3D Viewport, sketches on the active layer can be converted to geometry...