Design and Theory Behind an Event Source Topics Separation of concerns Contributor: Source library (provided by Knative): Theory Design and Theory Behind an Event Source ...
State design pattern Introduction Script setup Project setup State design pattern Introduction Scripting a game can be difficult when there are many states that need to ha...
Notes on gossip support DNS Notes on gossip support We use weave mesh’s gossip functionality, which supports gossip of a CRDT protokube listens on 0.0.0.0:3999 dns-controller ...
Design and Theory Behind an Event Source Topics Separation of concerns Contributor: Source library (provided by Knative): Theory Design and Theory Behind an Event Source ...
Two phase config changes keep the cluster safe Permanent loss of quorum requires new cluster Do not use public discovery service for runtime reconfiguration Runtime reconfigura...
Design and Theory Behind an Event Source Topics Separation of concerns Contributor: Source library (provided by Knative): Theory Design and Theory Behind an Event Source ...
Ceph Dashboard Design Goals Introduction Understanding the Persona of the Target User Design Principles Key Principles Common Pitfalls Focus On User Experience Ceph Dashb...
Design a title screen How to design your game UI Design the main menu Break down the UI mockup Prepare the Main Menu scene Add the UI sprites Add containers to place UI element...