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  • CSGTorus

    CSGTorus Description Properties Property Descriptions CSGTorus Inherits: CSGPrimitive < CSGShape < GeometryInstance < VisualInstance < CullInstance < Spatial < N...
  • Using the ArrayMesh

    Using the ArrayMesh Setting up the ArrayMesh Generating geometry Saving Using the ArrayMesh This tutorial will present the basics of using an ArrayMesh . To do so, we will u...
  • nodetool

    Nodetool Usage Nodetool Usage usage: nodetool [(-u <username> | —username <username>)] [(-pw <password> | —password <password>)] [(-h <host> | —host <host>)] [(-pp | —print-po...
  • Primitives

    64 2024-08-11 《Blender 4.2 Manual》
    Primitives Common Options Plane Cube Circle UV Sphere Icosphere Cylinder Cone Torus Grid Monkey Primitives Reference Mode: Object Mode and Edit Mode Menu: Add ‣ M...
  • Encryption at Rest

    Encryption at Rest Encryption support in different TiDB components TiKV TiFlash PD Backups with BR Logging TiKV encryption at rest Overview Configure encryption Specify a ma...
  • TorusMesh

    TorusMesh Description Properties Property Descriptions TorusMesh Inherits: PrimitiveMesh < Mesh < Resource < RefCounted < Object Class representing a torus Primiti...
  • 选择

    选择 选区同步 选择模式 粘性选择模式 选择菜单 最短路径 Select Edge Loop Select Edge Ring 选择 Much like the 3D Viewport, the UV Editor has selection mode buttons in the header, as well as a Select ...
  • Consistent Hashing

    概述 实现方式 使用方式 虚拟节点个数 概述 一些场景希望同样的请求尽量落到一台机器上,比如访问缓存集群时,我们往往希望同一种请求能落到同一个后端上,以充分利用其上已有的缓存,不同的机器承载不同的稳定working set。而不是随机地散落到所有机器上,那样的话会迫使所有机器缓存所有的内容,最终由于存不下形成颠簸而表现糟糕。 我们都知道has...
  • Code Overview

    Code Overview High-level Cilium Hubble Important common packages Code Overview This section provides an overview of the Cilium & Hubble source code directory structure. It ...
  • Code Overview

    Code Overview High-level Cilium Hubble Important common packages Code Overview This section provides an overview of the Cilium & Hubble source code directory structure. It ...