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  • Global Mesh Options

    Global Mesh Options MeshConfig ConfigSource MeshConfig.OutboundTrafficPolicy MeshConfig.CertificateData MeshConfig.CA MeshConfig.ExtensionProvider MeshConfig.DefaultProviders...
  • Global Mesh Options

    Global Mesh Options MeshConfig ConfigSource MeshConfig.OutboundTrafficPolicy MeshConfig.InboundTrafficPolicy MeshConfig.CertificateData MeshConfig.CA MeshConfig.ExtensionProv...
  • Subdivide Mesh Node

    47 2024-06-26 《Blender 4.1 Manual》
    Subdivide Mesh Node Inputs Properties Outputs Subdivide Mesh Node The Subdivide Mesh node adds new faces to mesh geometry using a simple interpolation for deformation. In...
  • Mesh to Points Node

    54 2024-06-26 《Blender 4.1 Manual》
    Mesh to Points Node Inputs Properties Outputs Mesh to Points Node The Mesh to Points node generates a point cloud from a mesh. Inputs Mesh Standard Mesh input. Selectio...
  • Extrude Mesh Node

    60 2024-06-26 《Blender 4.1 Manual》
    Extrude Mesh Node Inputs Properties Output Examples Attribute Propagation Vertex Mode Edge Mode Face Mode Individual Face Mode Extrude Mesh Node The Extrude Mesh Node...
  • Curve to Mesh Node

    54 2024-06-26 《Blender 4.1 Manual》
    Curve to Mesh Node Inputs Properties Outputs Curve to Mesh Node The Curve to Mesh node converts all splines of a curve to a mesh. Optionally, a profile curve can be provide...
  • Mesh Deform Modifier

    40 2024-06-26 《Blender 4.1 Manual》
    Mesh Deform Modifier Options Hints Mesh Deform Modifier The Mesh Deform modifier allows an arbitrary mesh (of any closed shape) to act as a deformation cage around another mes...
  • Volume to Mesh Modifier

    51 2024-06-26 《Blender 4.1 Manual》
    Volume to Mesh Modifier Options Example Volume to Mesh Modifier This modifier is the inverse of the Mesh to Volume modifier. It takes an existing volume object and converts on...
  • Mesh Cache Modifier

    40 2024-06-26 《Blender 4.1 Manual》
    Mesh Cache Modifier Options Time Remapping Axis Mapping Mesh Cache Modifier The Mesh Cache modifier main use is for animated mesh data to be applied to a mesh and played back...