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  • The main game scene

    The main game scene 生成怪物 Main 脚本 测试场景 The main game scene Now it’s time to bring everything we did together into a playable game scene. Create a new scene and add a Node n...
  • Vector math

    Vector math Introduction Coordinate systems (2D) Vector operations Member access Adding vectors Scalar multiplication Practical applications Movement Pointing toward a targe...
  • 刚体组件

    刚体 刚体属性 质量 移动速度 旋转速度 旋转,位移与缩放 固定旋转 开启碰撞监听 刚体类型 刚体方法 获取或转换旋转位移属性 获取刚体世界坐标值 获取刚体世界旋转值 局部坐标与世界坐标转换 获取刚体质心 力与冲量 其他 刚体 刚体是组成物理世界的基本对象,你可以将刚体想象成一个你不能看到(绘制)也不能摸到(碰撞)的带...
  • Transform Cache Constraint 变换缓存约束

    Transform Cache Constraint 变换缓存约束 选项 Transform Cache Constraint 变换缓存约束 转换缓存约束 用于串流来自 Alembic 的在变换矩阵制作的动画(例如刚体或摄像机运动)。 当 导入Alembic文件 时,变换缓存约束会自动添加到具有动画变换的物体中。对于时变网格(变形动画之类),...
  • Vector math

    Vector math Introduction Coordinate systems (2D) Vector operations Member access Adding vectors Scalar multiplication Practical applications Movement Pointing toward a targe...
  • Vector math

    Vector math Introduction Coordinate systems (2D) Vector operations Member access Adding vectors Scalar multiplication Practical applications Movement Pointing toward a targe...
  • 您的第一个游戏

    您的第一个游戏 概览 项目设置 组织项目 Player 场景 节点结构 精灵动画 移动 Player 选择动画 准备碰撞 Enemy 场景 节点设置 敌人的脚本 Main 场景 生成怪物 Main 脚本 Testing the scene HUD ScoreLabel Message StartButton ...
  • ParticleProcessMaterial

    ParticleProcessMaterial Description Properties Methods Enumerations Property Descriptions Method Descriptions Up to date This page is up to date for Godot 4.0 . If you st...
  • PhysicsDirectBodyState

    PhysicsDirectBodyState Description Tutorials Properties Methods Property Descriptions Method Descriptions PhysicsDirectBodyState Inherits: Object Direct access object t...
  • Physics2DDirectBodyState

    Physics2DDirectBodyState Description Tutorials Properties Methods Property Descriptions Method Descriptions Physics2DDirectBodyState Inherits: Object Direct access obje...