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  • 简介

    简介 简介 The first step in the rendering process is to determine and set the output settings. This includes render size, frame rate, pixel aspect ratio, output location, and file ...
  • Image Texture Node

    70 2024-06-27 《Blender 4.1 Manual》
    Image Texture Node Inputs Properties (frame - StartFrame) * (VideoFrameRate - SceneFrameRate) / SceneFrameRate Outputs Examples Image Texture Node Used for applying an im...
  • Debugger panel

    Debugger panel Debugger Errors Profiler Network Profiler Monitors Video RAM Misc Debugger panel Many of Godot’s debugging tools, including the debugger, can be found in t...
  • SBC3530

    SBC3530 Contents EMA SBC3530 Overview Specifications Hardware Operating conditions From: eLinux.org SBC3530 EMASBC3530 ——http://www.ema-tech.com Conten...
  • GPUFeatureStatus Object

    GPUFeatureStatus Object GPUFeatureStatus Object 2d_canvas String - Canvas. flash_3d String - Flash. flash_stage3d String - Flash Stage3D. flash_stage3d_baseline String - F...
  • Considerations for basepath

    550 2020-09-24 《Kibana v7.9 Guide》
    Considerations for basepath Most Popular Considerations for basepath In dev mode, Kibana by default runs behind a proxy which adds a random path component to its URL. You can...
  • desktopCapturer

    desktopCapturer 方法 desktopCapturer.getSources(options) 注意事项 desktopCapturer 访问关于使用navigator.mediaDevices.getUserMedia API 获取的可以用来从桌面捕获音频和视频的媒体源的信息。 进程: Main , Render...
  • desktopCapturer

    desktopCapturer 方法 desktopCapturer.getSources(options) 注意事项 desktopCapturer 访问关于使用navigator.mediaDevices.getUserMedia API 获取的可以用来从桌面捕获音频和视频的媒体源的信息。 进程: Main , Rende...
  • 事件机制

    事件机制 可用方法 监听对象 事件触发流程 异步事件 同步事件 事件机制 可用方法 在插件上可以调用的事件函数 $on 绑定事件 $off 解绑事件 $once 一次性绑定事件 $emit 触发事件 $emitSync 触发事件,以同步的方式 监听对象 利用上述方法进行事件监听,监听的对象均为原生 video 对象。 有的...
  • MovieWriter

    MovieWriter Description Methods Method Descriptions Up to date This page is up to date for Godot 4.0 . If you still find outdated information, please open an issue . Movie...