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  • ARVRInterface

    ARVRInterface Description Tutorials Properties Methods Enumerations Property Descriptions Method Descriptions ARVRInterface Inherits: Reference < Object Inherited B...
  • UI System

    UI System Getting Started with UI UI components UI Practice Guide UI System This section introduces the powerful and flexible UI (User Interface) system in Cocos Creator. By ...
  • Middleware fundamentals

    424 2020-09-06 《Dojo v7.0 Tutorial》
    Middleware fundamentals Creating middleware Using middleware Composing middleware Passing properties to middleware Middleware fundamentals Dojo provides a concept of render...
  • Viewports

    Viewports Introduction Input Listener Cameras (2D & 3D) Scale & stretching Worlds Capture Viewport Container Rendering Render target Viewports Introduction Think of...
  • Service worker

    Service worker Usage Entry point Service worker Explore the Service worker preset with Nitro to push the boundaries of Nuxt rendering to the edge. Can be used for edge-side...
  • Textures

    Textures More Reference Textures A texture is a displayable image, or a piece of intermediate data used for computation, which is mapped to the surface of a rendered object via...
  • GPU optimization

    GPU optimization Introduction Draw calls, state changes, and APIs 2D batching 3D batching Reuse shaders and materials Pixel cost versus vertex cost Pixel/fragment shaders and...
  • Using Viewports

    Using Viewports Introduction Input Listener Cameras (2D & 3D) Scale & stretching Worlds Capture Viewport Container Rendering Render target Using Viewports Introductio...
  • Using Viewports

    Using Viewports Introduction Input Listener Cameras (2D & 3D) Scale & stretching Worlds Capture Viewport Container Rendering Render target Work in progress The content...
  • Using Viewports

    Using Viewports Introduction Input Listener Cameras (2D & 3D) Scale & stretching Worlds Capture Viewport Container Rendering Render target Work in progress The content...