Plug-in development Basic Development Plug-in operation logic Build and release specifications Development Practice Usage Component Design System Design Step1 Determine the c...
Using a texture atlas Using a texture atlas If you’re working on a big, complex game, you’ll want a fast and efficient way to create sprites from tilesets. This is where a text...
Grouping Sprites Local and global positions Using a ParticleContainer to group sprites Grouping Sprites Groups let you create game scenes, and manage similar sprites together...