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  • Curve Modifier

    89 2024-06-26 《Blender 4.1 Manual》
    Curve Modifier Options Example Curve Modifier The Curve modifier provides a simple but efficient method of deforming a mesh along a curve object. It works on a (global) domin...
  • Curve Editing

    62 2024-08-11 《Blender 4.2 Manual》
    Curve Editing Usage Curve Editing Popover Curve Data Operators Curve Editing Curve Editing allows you to edit Grease Pencil strokes using Bézier curves. Usage Select the ...
  • Curve Tip

    50 2024-08-11 《Blender 4.2 Manual》
    Curve Tip Inputs Properties Outputs Curve Tip Reads information about each curve’s tip point. Inputs This node has no inputs. Properties This node has no properties. Ou...
  • Curve Nodes

    79 2024-08-11 《Blender 4.2 Manual》
    Curve Nodes Curve Nodes Nodes that only operate on curves. Read Curve Handle Position Node Curve Length Node Curve Tangent Node Curve Tilt Node Endpoint Selection Node H...
  • Curve Modifier

    96 2024-08-11 《Blender 4.2 Manual》
    Curve Modifier Options Example Curve Modifier The Curve modifier provides a simple but efficient method of deforming a mesh along a curve object. It works on a (global) domin...
  • Curve Widget

    55 2024-08-11 《Blender 4.2 Manual》
    Curve Widget Control Points Controls Curve Widget Curve widget. The Curve Widget allows to intuitively map a range of input values to a set of output values by adjusting a c...
  • Curve Editor

    Curve Editor Curve Editor The curve editor can set the curve of a certain property in the particle system with time. The abscissa represents the unitized life cycle of a particl...
  • Curve Editor

    Curve Editor Curve Editor The curve editor can set the curve of a certain property in the particle system with time. The abscissa represents the unitized life cycle of a partic...
  • Curve Tool

    Curve Tool Usage Selecting a Brush and Material Common Brush Options Creating Curves Extruding Curve Tool Reference Mode: Draw Mode Panel: Toolbar ‣ Tools ‣ Draw Tools ‣ ...
  • curve to mesh

    在内部,噪声纹理在曲线上被评估后,会自动复制到曲线到网格节点的网格结果中。这意味着这个节点的 属性 输出可以沿着同一几何节点流连接的任何地方,内部属性都可以使用。 输入 属性 输出 在内部,噪声纹理在曲线上被评估后,会自动复制到曲线到网格节点的网格结果中。这意味着这个节点的 属性 输出可以沿着同一几何节点流连接的任何地方,内部属性都可以使用。 ...