Dynamic Atlas Enable and Disable Dynamic Atlas Texture Restrictions Dynamic Atlas Reducing the number of DrawCalls is a very direct and effective way to improve game rendering...
Auto Atlas Creating Auto Atlas Assets Configuring Auto Atlas Assets Generating an Atlas Auto Atlas Auto Atlas is the picture-combining method that comes as part of Cocos Cre...
LabelAtlas Asset Create LabelAtlas Asset Configuration of LabelAtlas asset Using LabelAtlas asset LabelAtlas Asset LabelAtlas asset is a user-defined asset, it’s used for co...
Auto Atlas Creating Auto Atlas Assets Configuring Auto Atlas Assets Generating an Atlas Auto Atlas Auto Atlas is the picture-combining method that comes as part of Cocos Cre...
Dynamic Atlas Enable and Disable Dynamic Atlas Texture Restrictions Dynamic Atlas Reducing the number of DrawCalls is a very direct and effective way to improve game rendering...
LabelAtlas Asset Create LabelAtlas Asset Configuration of LabelAtlas asset Using LabelAtlas asset LabelAtlas Asset LabelAtlas asset is a user-defined asset, it’s used for co...
Using a texture atlas Using a texture atlas If you’re working on a big, complex game, you’ll want a fast and efficient way to create sprites from tilesets. This is where a text...
Loading the texture atlas Loading the texture atlas To get the texture atlas into Pixi, load it using Pixi’s loader . If the JSON file was made with Texture Packer, the loader ...