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  • 14.15. Linear Sinusoid

    14.15. Linear Sinusoid 14.15.1. Overview 14.15.2. Options 14.15. Linear Sinusoid 14.15.1. Overview 图 17.357. Applying example for the Linear Sinusoid filter Filter “Linea...
  • Convex Hull

    99 2024-06-26 《Blender 4.1 Manual》
    Convex Hull Convex Hull Reference Mode: Edit Mode Menu: Mesh ‣ Convex Hull The Convex Hull operator takes a point cloud as input and outputs a convex hull surrounding those...
  • Convex Hull

    56 2024-08-11 《Blender 4.2 Manual》
    Convex Hull Convex Hull Reference Mode: Edit Mode Menu: Mesh ‣ Convex Hull The Convex Hull operator takes a point cloud as input and outputs a convex hull surrounding those...
  • Mathematical Functions

    Mathematical Functions Generic ABS CBRT CEIL/CEILING E EXP EXPM1 FLOOR LOG LOG10 PI POWER RANDOM/RAND ROUND SIGN/SIGNUM SQRT TRUNCATE/TRUNC Trigono...
  • Generic Constraint

    Generic Constraint 选项 Generic Constraint 参考 面板 物理 ‣ 刚体约束 类型 泛型 泛型约束具有许多可用的参数。 X,Y和Z轴约束具有可用于现在物体之间的平移量。将最小值/最大值固定到零具有与点约束相同的效果。 将相对转动固定到零可使物体保持对齐。结合绝对旋转和绝对平移固定的行为与固定约束非常...
  • $acos (aggregation)

    399 2019-12-01 《MongoDB v4.2 Manual》
    $acos (aggregation) Behavior Example $acos (aggregation) $acos New in version 4.2. Returns the inverse cosine (arc cosine) of a value. $acos has the following syntax...
  • $tan (aggregation)

    466 2019-12-01 《MongoDB v4.2 Manual》
    $tan (aggregation) Behavior null, NaN, and +/- Infinity Example $tan (aggregation) $tan New in version 4.2. Returns the tangent of a value that is measured in radians....
  • 6.9. Long Shadow

    6.9. Long Shadow 6.9.1. Overview 6.9.2. Activate the filter 6.9.3. Options 6.9. Long Shadow 6.9.1. Overview This GEGL-based filter was added in GIMP 2.10.6. It simplifies cr...
  • Cameras

    Cameras Panoramic Cameras Equirectangular Fisheye Mirror Ball Cameras Panoramic Cameras Cycles supports three types of panoramic cameras; Equirectangular, Fisheye, and Mi...
  • 7.13 PlatformInputController 脚本

    using UnityEngine ; using System . Collections ; [ RequireComponent ( typeof ( CharacterController ))] [ AddComponentMenu ( "Character/Platform Input Controller" )] ...