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  • InputEventMIDI

    InputEventMIDI Properties Property Descriptions InputEventMIDI Inherits: InputEvent < Resource < Reference < Object Properties int channel 0 int controlle...
  • Using signals

    Using signals Scene setup Connecting a signal in the editor Connecting a signal via code Complete script Custom signals Summary Up to date This page is up to date for God...
  • StaticBody

    StaticBody Description Tutorials Properties Property Descriptions StaticBody Inherits: PhysicsBody < CollisionObject < Spatial < Node < Object Static body for 3D...
  • 网格序列缓存修改器

    网格序列缓存修改器 选项 网格序列缓存修改器 网格序列缓存修改器加载来自 Alembic 文件的数据。它支持静态网格,但主要用于加载动画网格。尽管叫这个名称,但该修改器也支持曲线。它还可以处理文件序列,以及具有变化拓扑的网格和曲线(如流体模拟的结果)。 当 导入Alembic文件 时,网格序列缓存修改器会自动添加到时变网格中。对于随时间变化的...
  • CPUParticles3D

    CPUParticles3D Description Properties Methods Enumerations Property Descriptions Method Descriptions Up to date This page is up to date for Godot 4.0 . If you still find ...
  • 3.1. Mud Store 示例

    3.1. Mud Store 示例 3.1. Mud Store 示例 假设你是一个专门销售泥浆(MUD)的在线商店的页面设计者。我们称他为"The Online Mud Store"。生意很好。客户订购各种各样的类型和数量的泥浆。他们使用他们的用户名和密码登陆到商店中来,就可以浏览他们的订货和购买其他东西。现在,赤土陶泥正在促销,这是一种很常用的泥...
  • InputEventMIDI

    InputEventMIDI Properties Property Descriptions InputEventMIDI Inherits: InputEvent < Resource < Reference < Object Properties int channel 0 int controller_...
  • InputEventMIDI

    InputEventMIDI Properties Property Descriptions InputEventMIDI Inherits: InputEvent < Resource < Reference < Object Properties int channel 0 int controller_...
  • InputEventMIDI

    InputEventMIDI Properties Property Descriptions InputEventMIDI Inherits: InputEvent < Resource < Reference < Object Properties int channel 0 int control...
  • InputEventMIDI

    InputEventMIDI Brief Description Properties Property Descriptions InputEventMIDI Inherits: InputEvent < Resource < Reference < Object Category: Core Brief Descr...