使用视区作为纹理 简介 设置视区 应用纹理 使行星纹理 着色这个星球 制作海洋 使用视区作为纹理 简介 This tutorial will introduce you to using the Viewport as a texture that can be applied to 3D objects. In order to ...
Classes Object Changing Caller Context Classes Classes are a new feature in ES6, used to describe the blueprint of an object and make EcmaScript's prototypical inheritance mo...
Learning the Latent Factors Learning the Latent Factors There is surprisingly little difference between specifying the structure of a model, as we did in the last section, and ...