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  • SkeletonModification2DLookAt

    SkeletonModification2DLookAt Description Properties Methods Property Descriptions Method Descriptions SkeletonModification2DLookAt Inherits: SkeletonModification2D < Res...
  • 选择锐边

    选择锐边 选择锐边 参考 模式 编辑模式 菜单 Select ‣ Select Sharp Edges Selects edges whose faces intersect at an acute angle. This can be useful to find hard edges in a mesh. 锐度 Determines ...
  • Select Sharp Edges

    56 2024-08-11 《Blender 4.2 Manual》
    Select Sharp Edges Select Sharp Edges Reference Mode: Edit Mode Menu: Select ‣ Select Sharp Edges Selects edges whose faces intersect at an acute angle. This can be useful ...
  • 5 Mathematical functions

    5 Mathematical functions Function details abs(value) acos(value) asin(value) atan(value) atan2(value,abscissa) avg(<value1>,<value2>,…) cbrt(value) ceil(value) cos(value) ...
  • Beautify Faces

    100 2024-06-26 《Blender 4.1 Manual》
    Beautify Faces Beautify Faces Reference Mode: Edit Mode Menu: Face ‣ Beautify Faces Beautify Faces works only on selected existing faces. It rearrange selected triangles to...
  • 选择锐边

    选择锐边 选择锐边 Reference Mode Edit Mode Menu Select ‣ Select Sharp Edges Selects edges whose faces intersect at an acute angle. This can be useful to find hard edges in a mesh....
  • OHOS::UIAnalogClock::Hand

    OHOS::UIAnalogClock::Hand Overview Summary Public Member Functions Data Fields OHOS::UIAnalogClock::Hand Overview Related Modules: Graphic Description: De...
  • Take 2

    522 2019-06-07 《Discovery》
    Take 2 Take 2 This time, we’ll use math to get the precise angle that the magnetic field forms with the X and Yaxes of the magnetometer. We’ll use the atan2 function. This fu...
  • 着色

    着色 平滑着色 自动平滑着色 平直着色 着色 平滑着色 参考 模式: 物体模式 菜单: 物体(Object) ‣ 平滑着色(Shade Smooth) Sets an entire object as smooth or faceted. This forces the assignment of the “smoothing” at...
  • SkeletonModification2DLookAt

    SkeletonModification2DLookAt Description Properties Methods Property Descriptions Method Descriptions Up to date This page is up to date for Godot 4.1 . If you still find ...