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  • Frequently asked questions

    Frequently asked questions What can I do with Godot? How much does it cost? What are the license terms? Which platforms are supported by Godot? Which programming languages are su...
  • Compiling for macOS

    Compiling for macOS Requirements Compiling Running a headless/server build Building export templates Cross-compiling for macOS from Linux User-contributed notes Compiling ...
  • GDExtension 是什么?

    GDExtension 是什么? 前言 GDExtension 与 C++ 模块的区别 GDExtension 的优点 C++ 模块的优点 支持的语言 版本兼容性 GDExtension 是什么? 前言 GDExtension 是 Godot 专有的技术,可以让引擎在运行时与原生共享库 交互。你可以通过它来执行原生代码,无需和引擎一同编...
  • GDNative C++ example

    GDNative C++ example Introduction Setting up the project Building the C++ bindings Creating a simple plugin Compiling the plugin Using the GDNative module Adding properties ...
  • Compiling with Mono

    Compiling with Mono Requirements Environment variables Enable the Mono module Generate the glue Notes Rebuild with Mono glue Examples Example (Windows) Example (X11) Data ...
  • Exporting for iOS

    Exporting for iOS Requirements Export a Godot project to Xcode Active development considerations Steps to link a Godot project folder to Xcode Services for iOS Exporting f...
  • GDExtension C++ example

    GDExtension C++ example Introduction Setting up the project Building the C++ bindings Creating a simple plugin Compiling the plugin Using the GDExtension module Custom editor...
  • C# basics

    C# basics Introduction Prerequisites Configuring an external editor JetBrains Rider Visual Studio Code Visual Studio (Windows only) Creating a C# script Project setup and wo...
  • The main game scene

    The main game scene Spawning mobs Main script Testing the scene Up to date This page is up to date for Godot 4.1 . If you still find outdated information, please open an iss...
  • Available 3D formats

    Available 3D formats Exporting glTF 2.0 files from Blender (recommended) Importing .blend files directly within Godot Exporting DAE files from Blender Importing OBJ files in Go...