Frequently asked questions What can I do with Godot? How much does it cost? What are the license terms? Which platforms are supported by Godot? Which programming languages are su...
Compiling for macOS Requirements Compiling Running a headless/server build Building export templates Cross-compiling for macOS from Linux User-contributed notes Compiling ...
GDNative C++ example Introduction Setting up the project Building the C++ bindings Creating a simple plugin Compiling the plugin Using the GDNative module Adding properties ...
Compiling with Mono Requirements Environment variables Enable the Mono module Generate the glue Notes Rebuild with Mono glue Examples Example (Windows) Example (X11) Data ...
Exporting for iOS Requirements Export a Godot project to Xcode Active development considerations Steps to link a Godot project folder to Xcode Services for iOS Exporting f...
GDExtension C++ example Introduction Setting up the project Building the C++ bindings Creating a simple plugin Compiling the plugin Using the GDExtension module Custom editor...
C# basics Introduction Prerequisites Configuring an external editor JetBrains Rider Visual Studio Code Visual Studio (Windows only) Creating a C# script Project setup and wo...
The main game scene Spawning mobs Main script Testing the scene Up to date This page is up to date for Godot 4.1 . If you still find outdated information, please open an iss...
Available 3D formats Exporting glTF 2.0 files from Blender (recommended) Importing .blend files directly within Godot Exporting DAE files from Blender Importing OBJ files in Go...