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  • Texture2DArray

    Texture2DArray Description Methods Method Descriptions Up to date This page is up to date for Godot 4.0 . If you still find outdated information, please open an issue . Te...
  • 3D lights and shadows

    3D lights and shadows Introduction Light nodes Shadow mapping Directional light Directional shadow mapping Omni light Omni shadow mapping Spot light Spot shadow mapping Shad...
  • Using TileMaps

    Using TileMaps Introduction Project setup TileMap node Creating a TileSet Collision shapes Atlas tiles Random tile priorities Autotiles 2x2 3x3 (minimal) 3x3 Disabling au...
  • SpriteAtlas

    SpriteAtlas 类型 索引 属性(properties) 方法 Details 属性(properties) loaded nativeUrl _native _nativeAsset _uuid _name _objFlags name 示例 isValid 示例 方法 getTexture getSpriteFr...
  • Reflection probes

    Reflection probes Introduction Setting up Interior vs exterior Blending Reflection atlas Reflection probes Introduction As stated in the Spatial Material , objects can s...
  • Using TileMaps

    Using TileMaps Introduction Project setup TileMap node Creating a TileSet Collision shapes Atlas tiles Random tile priorities Autotiles 2x2 3x3 (minimal) 3x3 Disabling au...
  • 3D lights and shadows

    3D lights and shadows Introduction Light nodes Shadow mapping Directional light Directional shadow mapping Omni light Omni shadow mapping Spot light Spot shadow mapping Shad...
  • Sprite

    Sprite Description Tutorials Properties Methods Signals Property Descriptions Method Descriptions Sprite Inherits: Node2D < CanvasItem < Node < Object General-p...
  • Sprite2D

    Sprite2D Description Tutorials Properties Methods Signals Property Descriptions Method Descriptions Up to date This page is up to date for Godot 4.1 . If you still find ...
  • Sprite Reference

    Sprite Component Reference Sprite Properties Rendering mode Filled mode Fill Range Supplemental description Sprite Component Reference Using Sprite is the most common way to...