12 GLSL 12.1 Introduction 12 GLSL 12.1 Introduction GLSL, or OpenGL Shading Language, is an incredible tool to have in one’s back pocket. With a little bit of code, one ca...
Release 0.109 General Changes Remove “Big Query” Support Release 0.109 General Changes Add slice() , md5() , array_min() and array_max() functions. Fix bug that could ca...
File Properties Identification File Properties Identification File type identification is done using -I . With this option, rabin2 prints information on a binary type, like its...
Rust宏小册 中文版 致谢 许可证 Rust宏小册 中文版 本书试图提炼出一份Rust社区对Rust宏知识的集锦。因此,我们欢迎社区成员进行内容添补(通过pull)或提出需求(通过issue)。 本文档为The Little Book of Rust Macros 的中文翻译。如果希望为原文作出贡献,请移步至原版的repository 。中文...
The current experimental API/features are: For the most part, the etcd project is stable, but we are still moving fast! We believe in the release fast philosophy. We want to get ...
Protect Application Settings Details Remediation CWE/OWASP Protect Application Settings Details iOS developers often store application settings in plist files which can be...
Overview Is This for Me? Is This Really for Me? The Big Picture (Literally) Prerequisites Overview Is This for Me? Are you creating a web application/backend API micros...
Stemming Stemmer token filters Algorithmic stemmers Dictionary stemmers Control stemming Stemming Stemming is the process of reducing a word to its root form. This ensures ...
How to Talk to Non-Engineers How to Talk to Non-Engineers Engineers and programmers in particular are generally recognized by popular culture as being different from other peop...
Your first shader Up to date This page is up to date for Godot 4.0 . If you still find outdated information, please open an issue . Your first shader This tutorial series wil...