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  • UI

    UI Architecture Get Started with UI UI Rules Introduction UI Architecture The UI rendering is based on a tree structure. The Canvas node (a node with Canvas component ) is t...
  • UI

    UI Architecture Get Started with UI UI Rules Introduction UI Architecture The UI rendering is based on a tree structure. The Canvas node (a node with Canvas component ) is th...
  • mode

    Type: string Default: universal Possible values: 'spa' : No server-side rendering (only client-side navigation) 'universal' : Isomorphic application (server-side rendering + cl...
  • Preparation

    Preparation Install With NPM In Browser Usage Options canvas width height transparent resolution enableScroll renderType backgroundColor Method resize(width: number, h...
  • Camera

    Camera Camera components Camera group rendering Camera The Camera in a game is the main tool used to capture Scenes . The visible range of the Camera is controlled by adjus...
  • ProjectSettings

    ProjectSettings 描述 教程 属性 方法 信号 属性说明 方法说明 ProjectSettings 继承: Object 存储全局变量。 描述 储存可以从任何地方访问的变量。请使用 get_setting 、set_setting 、has_setting 访问。存储在 project.godot 中的变量也会...
  • Toon Shading

    Toon Shading Passes Pass 0 Pass 1 Parameters and pre-compiled macro definitions Pass 0 Pass 1 Pre-compiled Macro Definition Toon Shading Non-Photorealistic Rendering (NPR...
  • Surface Shader

    Surface Shader Surface Shader Surface Shader provides an efficient and unified rendering workflow. It allows users to create shaders easily by creating surface material informat...
  • 介绍

    介绍 介绍 The first step in the rendering process is to determine and set the output settings. This includes render size, frame rate, pixel aspect ratio, output location, and file ...
  • 6. Common issues

    6. Common issues 6.1. Caught MultipleObjectsReturned while rendering 6. Common issues 6.1. Caught MultipleObjectsReturned while rendering After upgrading to a new version with...