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  • File system

    Filesystem Flash layout SPIFFS and LittleFS SDFS and SD SPIFFS file system limitations LittleFS file system limitations Uploading files to file system File system object (SPI...
  • Audio System

    Overview of sound systems Music Playing Effect Playing Web Platform Playback Restrictions Related Links Overview of sound systems There are two types of sounds available in...
  • Tween System

    Tweening Example Precautions repeat semantics Restrictions The right way of easing Tween interface introduction Optional attributes of to and by Example of using callback A...
  • Particle System

    Particle System Particle System Particle system is the basis of game engine effects performance, it can be used to simulate natural phenomena such as fire, smoke, water, clouds,...
  • UI System

    UI System Getting Started with UI UI components UI Practice Guide UI System This section introduces the powerful and flexible UI (User Interface) system in Cocos Creator. By ...
  • Material System

    Material System Overview Material System Upgrade Guide Material System Class Diagram EffectAsset Material Built-in materials Material System Overview Material System Upgra...
  • Asset System

    About Assets Assets Manager Assets Workflow Common Assets type workflow Asset Manager About Assets This section will introduce the overall workflow of the assets in Cocos Cr...
  • System buckets

    InfluxDB system buckets _monitoring system bucket _monitoring bucket schema _tasks system bucket _tasks bucket schema Related InfluxDB system buckets InfluxDB system bucket...
  • Materials System

    Material System Overview EffectAsset Material Builtins Material System Overview The material system plays an essential role in any game engine infrastructure, it controls th...
  • Ragdoll system

    Ragdoll system Introduction Setting up the ragdoll Creating physical bones Cleaning up the skeleton Collision shape adjustment Joints adjustment Simulating the ragdoll Collis...