Filesystem Flash layout SPIFFS and LittleFS SDFS and SD SPIFFS file system limitations LittleFS file system limitations Uploading files to file system File system object (SPI...
Overview of sound systems Music Playing Effect Playing Web Platform Playback Restrictions Related Links Overview of sound systems There are two types of sounds available in...
Tweening Example Precautions repeat semantics Restrictions The right way of easing Tween interface introduction Optional attributes of to and by Example of using callback A...
Particle System Particle System Particle system is the basis of game engine effects performance, it can be used to simulate natural phenomena such as fire, smoke, water, clouds,...
UI System Getting Started with UI UI components UI Practice Guide UI System This section introduces the powerful and flexible UI (User Interface) system in Cocos Creator. By ...
Material System Overview Material System Upgrade Guide Material System Class Diagram EffectAsset Material Built-in materials Material System Overview Material System Upgra...
About Assets Assets Manager Assets Workflow Common Assets type workflow Asset Manager About Assets This section will introduce the overall workflow of the assets in Cocos Cr...
InfluxDB system buckets _monitoring system bucket _monitoring bucket schema _tasks system bucket _tasks bucket schema Related InfluxDB system buckets InfluxDB system bucket...
Material System Overview EffectAsset Material Builtins Material System Overview The material system plays an essential role in any game engine infrastructure, it controls th...
Ragdoll system Introduction Setting up the ragdoll Creating physical bones Cleaning up the skeleton Collision shape adjustment Joints adjustment Simulating the ragdoll Collis...