GPU optimization 简介 Draw calls, state changes, and APIs 2D batching 3D batching Reuse Shaders and Materials Pixel cost versus vertex cost Pixel/fragment shaders and fill rat...
Kotlin 多平台移动端插件版本发布 更新到新版本 版本发布详情 Kotlin 多平台移动端插件版本发布 Since Kotlin Multiplatform Mobile is now in Beta , we are working on stabilizing the corresponding plugin for Android Stu...
Native Development Content Native Development Cocos Creator supports publishing to various platforms, including mobile native apps, mobile web apps, mobile mini-games, desktop ...
Responsive Design Overview Mobile First Targeting mobile screens Targeting a single breakpoint Customizing breakpoints Responsive Design Using responsive utility variants ...
User Agent Class Using the User Agent Class Initializing the Class User Agent Definitions Example Class Reference User Agent Class The User Agent Class provides functions ...