World World The world environment can emit light, ranging from a single solid color to arbitrary textures. In EEVEE, the world lighting contribution is first rendered and store...
UBO Layout UBO Layout Cocos Shader specifies that all non-sampler type uniforms should be declared in the form of UBO (Uniform Buffer Object/Uniform Block). Taking the builtin-...
Internal Versus External BLOBs in SQLite Internal Versus External BLOBs in SQLite If you have a database of large BLOBs, do you get better read performance when you store the c...
Downsample Downsample functions Downsample This section includes functions used to downsample data. Downsampling is used to replace a set of values with a much smaller set that...
VisualShaderNodeFaceForward Description VisualShaderNodeFaceForward Inherits: VisualShaderNode < Resource < Reference < Object Returns the vector that points in the s...
采样 采样 The Sampling modifier changes the definition, precision of the stroke, for the following modifiers. 采样 The smaller this value, the more precise are the strokes. Be caref...
采样 采样 The Sampling modifier changes the definition, precision of the stroke, for the following modifiers. 采样 The smaller this value, the more precise are the strokes. Be caref...
效果器 设置 效果器 Effector objects are used to deflect fluids and influence the fluid flow. To define any mesh object as an effector object, add fluid physics by clicking Fluid in Pr...