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  • World

    63 2024-06-27 《Blender 4.1 Manual》
    World World The world environment can emit light, ranging from a single solid color to arbitrary textures. In EEVEE, the world lighting contribution is first rendered and store...
  • UBO Layout

    UBO Layout UBO Layout Cocos Shader specifies that all non-sampler type uniforms should be declared in the form of UBO (Uniform Buffer Object/Uniform Block). Taking the builtin-...
  • Internal versus External Blob Storage

    630 2020-01-30 《SQLite Document》
    Internal Versus External BLOBs in SQLite Internal Versus External BLOBs in SQLite If you have a database of large BLOBs, do you get better read performance when you store the c...
  • TSIOBufferReader

    TSIOBufferReader Synopsis Description See also TSIOBufferReader Traffic Server IO buffer reader API. Synopsis #include <ts/ts.h> TSIOBufferReader TSIOBufferReaderAl...
  • Downsample

    Downsample Downsample functions Downsample This section includes functions used to downsample data. Downsampling is used to replace a set of values with a much smaller set that...
  • VisualShaderNodeFaceForward

    VisualShaderNodeFaceForward Description VisualShaderNodeFaceForward Inherits: VisualShaderNode < Resource < Reference < Object Returns the vector that points in the s...
  • 采样

    采样 采样 The Sampling modifier changes the definition, precision of the stroke, for the following modifiers. 采样 The smaller this value, the more precise are the strokes. Be caref...
  • 采样

    采样 采样 The Sampling modifier changes the definition, precision of the stroke, for the following modifiers. 采样 The smaller this value, the more precise are the strokes. Be caref...
  • pgBackRest: PostgreSQL S3 backups

    pgBackRest: PostgreSQL S3 backups Introduction Installation Terms Configuration Full backup Differential backup Incremental backup Backup restore Conclusion pgBackRest:...
  • 效果器

    效果器 设置 效果器 Effector objects are used to deflect fluids and influence the fluid flow. To define any mesh object as an effector object, add fluid physics by clicking Fluid in Pr...