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  • Introduction

    51 2024-08-11 《Blender 4.2 Manual》
    Introduction Activating the Modifier Types Introduction Dynamic paint is a modifier and physics system that can turn objects into paint canvases and brushes, creating Color At...
  • Introduction

    60 2024-08-11 《Blender 4.2 Manual》
    Introduction Growing Styling Animating Rendering Introduction Hair type particle system can be used for strand-like objects, such as hair, fur, grass, quills, etc. Particle...
  • Introduction

    45 2024-08-11 《Blender 4.2 Manual》
    Introduction Connect Physics Menu Common Options Settings Limits Objects Override Iterations Introduction Constraints (also known as joints) for rigid bodies connect two...
  • Introduction

    35 2024-08-11 《Blender 4.2 Manual》
    Introduction Classification Deforming Bones Control Bones Introduction Bones are the base elements of armatures. The visualization of bones can be set in the Armatures Viewpo...
  • Introduction

    36 2024-08-11 《Blender 4.2 Manual》
    Introduction Sculpt Mode Sculpting Options Auto-Masking Keyboard Shortcuts Introduction Sculpt Mode is similar to Edit Mode in that it is used to alter the shape of a drawin...
  • Introduction

    31 2024-08-11 《Blender 4.2 Manual》
    Introduction Animating with Grease Pencil 2D Traditional Animation Keyframes Onion Skinning Animation Options Draw Mode Edit Mode Examples Traditional Animation Introdu...
  • Introduction

    33 2024-08-11 《Blender 4.2 Manual》
    Introduction The Weighting Color Code Normalized Weight Workflow Introduction Vertex Groups can potentially have a very large number of associated vertices and thus a large nu...
  • Introduction

    51 2024-08-11 《Blender 4.2 Manual》
    Introduction About UVs Getting Started Workflow Introduction The first step is to unwrap your mesh. Generally, it is recommended to start unwrapping when only minor adjustmen...
  • Introduction

    39 2024-08-11 《Blender 4.2 Manual》
    Introduction Modeling Modes Introduction Mesh Modeling typically begins with a Mesh Primitive shape (e.g. circle, cube, cylinder…). From there you might begin editing to creat...
  • Introduction

    35 2024-08-11 《Blender 4.2 Manual》
    Introduction Collections Naming and Nesting Color Tagging Introduction In Blender, objects are not directly part of the scenes. Instead, they all get stored in a main databas...