World对象 World对象 对于每个场景,都有一个独立的上下文叫World, 在hooks和步骤的运行函数中用this 来访问.默认的 world 构造函数是: function World ({ attach , parameters }) { this . attach = attach this . pa...
World Environment 面 基于图像照明 体积 World Environment 使用 HDR 图像进行照明。 The world defines the environment that the scene is in.The surface shader sets the background and environment...
Hello World Hello World hello.zig const std = @import ( "std" ); pub fn main () ! void { // If this program is run without stdout attached, exit with an err...
Hello World! Hello World! The classic “hello world” program looks like this in Crystal: puts "Hello world!" From this you can see that the main routine is simply the prog...