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  • Resolution scaling

    Resolution scaling Why use resolution scaling? Resolution scaling options Scaling mode Rendering scale FSR Sharpness Mipmap bias Troubleshooting Performance does not increase...
  • 2D Render

    2D Render Description 2D Rendering Object Visibility Description 2D Renderable Components How to add 2D Renderable Components 2D Renderable Component Rules Introduction 2D R...
  • AudioRender

    AudioRender Overview Summary Data Fields Details Field Documentation GetChannelMode GetLatency GetRenderPosition GetRenderSpeed RenderFrame SetChannelMode ...
  • Resolution scaling

    Resolution scaling Why use resolution scaling? Resolution scaling options Scaling mode Rendering scale FSR Sharpness Mipmap bias Troubleshooting Performance does not increase...
  • Resolution scaling

    Resolution scaling Why use resolution scaling? Resolution scaling options Scaling mode Rendering scale FSR Sharpness Mipmap bias Troubleshooting Performance does not increase...
  • 2D Render

    2D Render Description 2D Rendering Object Visibility Description 2D Renderable Components How to add 2D Renderable Components 2D Renderable Component Rules Introduction 2D R...
  • 移动设备渲染限制

    移动设备渲染限制 移动设备渲染限制 参见 常规的 3D 渲染的局限性 也适用于移动平台。 为了在移动设备上提升初始性能,Godot 在 Android 和 iOS 上默认会自动使用对低端设备友好的设置。这些设置是通过在项目设置中使用 .mobile 特性标签 后缀实现的。 在移动平台上,会影响 3D 项目的最明显区别就是光照是按顶点计算的,而...
  • Custom Inspector Panel

    Custom Inspector Panel Customizing Component Rendering Automatic Rendering Manual Rendering Customizing Asset rendering Custom Inspector Panel Developers with custom inspect...
  • Pages

    Pages Pages with Dynamic Routes Pre-rendering Two forms of Pre-rendering Static Generation (Recommended) Static Generation without data Static Generation with data Scenario 1:...
  • ProjectSettings

    ProjectSettings Description Tutorials Properties Methods Property Descriptions Method Descriptions ProjectSettings Inherits: Object Contains global variables accessible...