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  • Reducing Noise

    50 2024-06-27 《Blender 4.1 Manual》
    Reducing Noise Path Tracing The Source of the Noise Bounces Caustics and Filter Glossy Light Falloff Multiple Importance Sampling Glass and Transparent Shadows Light Portals...
  • 降噪

    降噪 Path Tracing Where Noise Comes From Bounces Caustics and Filter Glossy Light Falloff Multiple Importance Sampling Glass and Transparent Shadows Light Portals Denoising ...
  • Using tilemaps

    Using tilemaps Introduction Project setup TileMap node Creating a TileSet Collision Shapes Atlas tiles Tips and tricks Using tilemaps Introduction A tilemap is a grid ...
  • 降噪

    降噪 Path Tracing Where Noise Comes From Bounces Caustics and Filter Glossy Light Falloff Multiple Importance Sampling Glass and Transparent Shadows Light Portals Denoising ...
  • Reducing Noise

    55 2024-08-11 《Blender 4.2 Manual》
    Reducing Noise Path Tracing The Source of the Noise Bounces Caustics and Filter Glossy Light Falloff Multiple Importance Sampling Glass and Transparent Shadows Light Portals...
  • linear_lr_warmup

    linear_lr_warmup linear_lr_warmup paddle.fluid.layers. linear_lr_warmup (learning_rate, warmup_steps, start_lr, end_lr)[源代码] 该OP使用学习率优化策略-线性学习率热身(warm up)对学习率进行初步调整。在正常调整学...
  • linear_lr_warmup

    linear_lr_warmup 参数 返回 返回类型 代码示例 linear_lr_warmup paddle.fluid.layers.linear_lr_warmup (learning_rate, warmup_steps, start_lr, end_lr)[源代码] 该OP使用学习率优化策略-线性学习率热身(warm up)对...
  • 世界设置

    世界设置 环境光遮蔽 Mist Pass Settings Surface Volume Ray Visibility Tricks 世界设置 环境光遮蔽 参考 面板 World ‣ Ambient Occlusion Ambient occlusion is a lighting method based on how mu...
  • 8. Conclusion

    Conclusion 8.1 Properties of the LLVM IR 8.1.1 Target Independence 8.1.2 Safety Guarantees 8.1.3 Language-Specific Optimizations 8.2 Tips and Tricks 8.2.1 Implementing portabl...
  • linear_lr_warmup

    linear_lr_warmup linear_lr_warmup paddle.fluid.layers. linear_lr_warmup ( learning_rate, warmup_steps, start_lr, end_lr ) [源代码] 该OP使用学习率优化策略-线性学习率热身(warm up)对学习率进行初步调整。在正常调整学...