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  • Views

    Views Introduction Migration and Testing Go Definition External Definition Usage Inspect the Schema Generate Migrations For the Schema Apply the Migrations Insertable/Upda...
  • Quick Introduction

    Quick Introduction Setup A Go Environment Create Your First Schema Create Your First Entity Query Your Entities Add Your First Edge (Relation) Add Your First Inverse Edge (Bac...
  • Quick Introduction

    Quick Introduction Setup A Go Environment Create Your First Schema Create Your First Entity Query Your Entities Add Your First Edge (Relation) Add Your First Inverse Edge (Bac...
  • ResourceImporterTextureAtlas

    ResourceImporterTextureAtlas Description Properties Property Descriptions ResourceImporterTextureAtlas Inherits: ResourceImporter < RefCounted < Object Imports a colle...
  • 框架原理

    容器框架 Bundle生命周期 类加载机制 范例 资源加载机制 容器框架 > 如上图所示,atlas主要分为以下几个层级: 最底下的hack工具层: 包括了容器所需的所有系统层面的注入和hack的工具类初始化和校验,容器启动时先校验设备是否支持容器运行,不支持则采取降级并记录原因; Bundle Framework 负责bund...
  • TileSet

    TileSet Brief Description Methods Enumerations Description Method Descriptions TileSet Inherits: Resource < Reference < Object Category: Core Brief Description ...
  • Spine

    Skeletal Animation Assets (Spine) Import Skeletal Animation Assets Create Skeletal Animation Skeletal Animation Assets (Spine) Skeletal animation assets in Creator are export...
  • AtlasTexture

    AtlasTexture 描述 属性 属性说明 AtlasTexture 继承: Texture2D < Texture < Resource < RefCounted < Object 裁剪其他 Texture2D 的纹理。 描述 Texture2D 资源,只绘制其 atlas 纹理中的由 region 所定义的...
  • 名词解释

    名词解释 名词解释 Bundle: 类似OSGI规范里面bundle(组件)的概念,每个bundle有自己的classloader,与其他bundle相隔离,同时Atlas框架下bundle有自身的资源段(PackageID,打包时AAPT指定);另外与原有OSGI所定义的service格式不同之处是Atlas里面Bundle透出所有定义在Mani...
  • Quick Introduction

    Quick Introduction Setup A Go Environment Create Your First Schema Create Your First Entity Query Your Entities Add Your First Edge (Relation) Add Your First Inverse Edge (Bac...