Two Level Caching Two Level Caching When you use local (in-memory) caching, one server can cache some information and retrieve it as fast as possible but as other servers can’t...
属性 Property Types Using Properties 属性 Properties are the game logic equivalent to variables. They are stored with the object,and can be used to represent things about them su...
Middleware (Advanced) Middleware (Advanced) This example will show how to create a more advanced version of middleware in Go. A middleware in itself simply takes a http.Handle...
A Neural Net from the Foundations In [ ]: #hide ! pip install - Uqq fastbook import fastbook fastbook . setup_book () [[chapter_foundations]] A Neural Net from th...
Bonus Marks Bonus Marks What is this section for? In this section I’ll list some things to try for fun, and learning. It is good if you can attempt to do some of these chal...
Pixi sprites Pixi sprites Now that you have a renderer, you can start adding images to it. Anything you want to be made visible in the renderer has to be added to a special Pix...
ES6 & Beyond ES6 & Beyond No matter how much you feel you’ve mastered JavaScript to this point, the truth is that JavaScript is never going to stop evolving, and moreover, the ...
Logging Logging You should use the log crate to automatically log to logcat (on-device) or stdout (on-host): hello_rust_logs/Android.bp: rust_binary { name : "hel...
帮助菜单 帮助菜单 Krita 手册 Opens a browser and sends you to the index of this manual. Shortcut: F1 Report Bug… Sends you to the bugtracker. This is only available on beta versions of...