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  • Guides

    52 2024-08-11 《Blender 4.2 Manual》
    Guides Guides Reference Panel: Physics ‣ Fluid ‣ Guides Type: Domain Fluid guides are used to apply forces onto the simulation. They are like simple external forces but als...
  • Physics introduction

    Physics introduction Collision objects Physics material Collision shapes Physics process callback Collision layers and masks GUI example Code example Area2D StaticBody2D R...
  • Transform Cache Constraint

    82 2024-06-27 《Blender 4.1 Manual》
    Transform Cache Constraint Options Transform Cache Constraint The Transform Cache Constraint is used to stream animations from Alembic or USD made at the transformation matri...
  • Listening to player input

    Listening to player input Moving when pressing “up” Complete script Summary Listening to player input Building upon the previous lesson, Creating your first script , let’s lo...
  • Particle systems (2D)

    Particle systems (2D) Intro Particles2D ParticlesMaterial Texture Time parameters Lifetime One Shot Preprocess Speed Scale Explosiveness Randomness Fixed FPS Fract Delta...
  • Rigidbody

    Rigidbody Adding Rigid Body Adding via Editor Via Code When to Add Rigid Bodies Rigidbody Properties RigidBody Types Rigid Body Center of Mass Control Rigidbody Making Rigid...
  • Moving the player with code

    Moving the player with code Testing our player’s movement Adding a camera Moving the player with code It’s time to code! We’re going to use the input actions we created in the...
  • InputEventMIDI

    InputEventMIDI Description Tutorials Properties Property Descriptions Up to date This page is up to date for Godot 4.1 . If you still find outdated information, please open...
  • InputEventMIDI

    InputEventMIDI Description Tutorials Properties Property Descriptions InputEventMIDI Inherits: InputEvent < Resource < RefCounted < Object Represents an input event...