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  • Particle systems (2D)

    Particle systems (2D) Intro Particle nodes ParticlesMaterial Texture Time parameters Lifetime One Shot Preprocess Speed Scale Explosiveness Randomness Fixed FPS Fract De...
  • Controlling thousands of fish with Particles

    Controlling thousands of fish with Particles Controlling thousands of fish with Particles The problem with MeshInstances is that it is expensive to update their transform array...
  • Controlling thousands of fish with Particles

    Controlling thousands of fish with Particles Controlling thousands of fish with Particles The problem with MeshInstances is that it is expensive to update their transform arra...
  • CharacterBody3D

    CharacterBody3D Description Tutorials Properties Methods Enumerations Property Descriptions Method Descriptions CharacterBody3D Inherits: PhysicsBody3D < CollisionObje...
  • 1. 关于

    1. 关于 1. 关于 Velocity 用户指南旨在帮助页面设计者和内容提供者了解Velocity 和其简单而又强大的脚本语言(Velocity Template Language (VTL))。本指南中有很多示例展示了用Velocity来讲动态内容嵌入到网站之中,但是所有的VTL examples 都同演示用于所有的页面和模版。 感谢选择Vel...
  • 编写玩家代码

    编写玩家代码 选择动画 准备碰撞 编写玩家代码 在这一课中,我们将添加玩家的动作、动画,并将其设置为检测碰撞。 现在我们需要添加一些内置节点所不具备的功能,因此要添加一个脚本。点击 Player 节点然后点击“附加脚本”按钮: 在脚本设置窗口中,你可以维持默认设置。点击“创建”即可: 备注 如果你要创建 C# 脚本或者其他语言的脚本,...
  • Controlling thousands of fish with Particles

    Controlling thousands of fish with Particles Work in progress The content of this page was not yet updated for Godot 4.2 and may be outdated . If you know how to improve this p...
  • MC Jerk-limited Type Trajectory

    1291 2019-08-18 《PX4 用户手册》
    Jerk-limited Type Trajectory for Multicopters Trajectory Generator Manual Mode Constraints Auto Mode Constraints Related Parameters Jerk-limited Type Trajectory for Multi...
  • Instancing with signals

    Instancing with signals Shooting example Instancing with signals Signals provide a way to decouple game objects, allowing you to avoid forcing a fixed arrangement of nodes. On...
  • Instancing with signals

    Instancing with signals Shooting example Up to date This page is up to date for Godot 4.1 . If you still find outdated information, please open an issue . Instancing with si...