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  • 触摸事件

    触摸事件 触摸事件 触摸事件是手机游戏中最重要的事件,它易于创建,还能提供多种多样的功能。 让我们先了解一下什么是触摸事件,当你触摸移动设备的屏幕时,设备感受到被触摸,了解到被触摸的位置,同时取得触摸到的内容,然后你的触摸被回答。 这就是触摸事件。 如果你希望通过触摸控制屏幕下层的对象,那可以通过 优先级 ,达成这种需求,优先级高的对象能先处理事...
  • Global Events

    Global System Events The difference between node events and global mouse and touch events How to define the input events Keyboard events Device motion Global System Events ...
  • Global Events

    Global System Events The difference between node events and global mouse and touch events How to define the input events Keyboard events Device motion Global System Events I...
  • Global Events

    Global System Events The difference between node events and global mouse and touch events How to define the input events Keyboard events Device motion Global System Events ...
  • Support

    Support Support Properties Support Framework7 also comes with features detection library. It is available as a support property of Framework7 class (Framework7.support ) and...
  • Input Handling

    Different platforms have different input facilities. On the desktop users can talk to your application via the keyboard and a mouse. The same is true for browser based games. On A...
  • 手势

    875 2019-09-10 《Weex v0.24 文档》
    手势 该功能属于实验性功能 手势类型 属性 changedTouches 约束 Demo 手势 该功能属于实验性功能 Weex 封装了原生的触摸事件以提供手势系统。使用手势类似于在 Weex 中使用事件,只需在节点上监听手势即可。 手势类型 目前,仅支持以下四种手势类型: touch: 当触摸到一个点,移动或从触摸面移开时触发 t...
  • Gestures

    Gestures Pointer Type Event Propagation Native Propagation Gesture Recognition Synthetic Propagation Stopping Propagation Gesture Propagation Claiming a Gesture Browser-Han...
  • 手势

    手势 手势类型 属性 changedTouches 约束 手势 注:该功能属于实验性功能 Weex 封装了原生的触摸事件以提供手势系统。使用手势类似于在 Weex 中使用事件,只需在节点上设置 on 特性来监听手势即可。 手势类型 目前,仅支持以下四种手势类型: Touch :当触摸到一个点,移动或从触摸面移开时触发 touch...
  • TouchBar

    TouchBar Class: TouchBar new TouchBar(options) Static Properties TouchBarButton TouchBarColorPicker TouchBarGroup TouchBarLabel TouchBarPopover TouchBarScrubber Touch...