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  • Kinematic character (2D)

    Kinematic character (2D) Introduction Physics process Scene setup Moving the kinematic character Kinematic character (2D) Introduction Yes, the name sounds strange. “Kine...
  • Kinematic character (2D)

    Kinematic character (2D) Introduction Physics process Scene setup Moving the kinematic character Kinematic character (2D) Introduction Yes, the name sounds strange. “Kinema...
  • Kinematic character (2D)

    Kinematic character (2D) Introduction Physics process Scene setup Moving the kinematic character Kinematic character (2D) Introduction Yes, the name sounds strange. “Kinema...
  • Kinematic character (2D)

    Kinematic character (2D) Introduction Physics process Scene setup Moving the kinematic character Kinematic character (2D) Introduction Yes, the name sounds strange. “Kinema...
  • Designing the mob scene

    Designing the mob scene Removing monsters off-screen Coding the mob’s movement Leaving the screen Work in progress The content of this page was not yet updated for Godot 4.1 ...
  • Designing the mob scene

    Designing the mob scene Removing monsters off-screen Coding the mob’s movement Leaving the screen Work in progress The content of this page was not yet updated for Godot 4.2 ...
  • Dynamics

    61 2024-08-11 《Blender 4.2 Manual》
    Dynamics Deactivation Dynamics Reference Panel: Physics ‣ Rigid Body ‣ Dynamics Used to control the physics of the rigid body simulation. This panel is available only for Ac...
  • Coding the player

    Coding the player 选择动画 准备碰撞 Coding the player In this lesson, we’ll add player movement, animation, and set it up to detect collisions. To do so, we need to add some function...
  • 编写玩家代码

    编写玩家代码 选择动画 准备碰撞 编写玩家代码 在这一课中,我们将添加玩家的动作、动画,并将其设置为检测碰撞。 现在我们需要添加一些内置节点所不具备的功能,因此要添加一个脚本。点击 Player 节点然后点击“附加脚本”按钮: 在脚本设置窗口中,你可以维持默认设置。点击“创建”即可: 备注 如果你要创建 C# 脚本或者其他语言的脚本,...
  • Listening to player input

    Listening to player input Moving when pressing “up” Complete script Summary Work in progress The content of this page was not yet updated for Godot 4.1 and may be outdated ....