书栈网 · BookStack 本次搜索耗时 0.045 秒,为您找到 148 个相关结果.
  • Docker最佳实践

    Docker最佳实践 环境配置 网络管理 存储管理 日志管理 创建应用 集群管理 资源限制 服务发现 插件开发 业界使用案例 资源编排 相关资源 关于 Docker最佳实践 本文档旨在实验Docker1.13新特性和帮助大家了解docker集群的管理和使用。 环境配置 Docker1.13环境配置 docker...
  • 动态调度器:一个基于负载感知的调度插件

    动态调度器:一个基于负载感知的调度插件 设计细节 架构 调度策略 Hot Value 动态调度器:一个基于负载感知的调度插件 动态调度器插件功能介绍 kubernetes 的原生调度器只能通过资源请求来调度 pod,这很容易造成一系列负载不均的问题: 对于某些节点,实际负载与资源请求相差不大,这会导致很大概率出现稳定性问题。 对于其他节点...
  • Accurately Perform Avoidance Actions

    Accurately Perform Avoidance Actions Accurately Perform Avoidance Actions Accurately Perform Avoidance Actions Accurately Perform Avoidance Actions Accurately Perform Avoidan...
  • Advanced migration options

    Advanced migration options Terminology Migrating an application from on-premises to a cloud-based cluster Migrating applications by using the command line Migration prerequisites...
  • 精确执行回避动作

    精确执行回避动作 精确执行回避动作 精确执行回避动作 精确执行回避动作 精确执行回避动作 通过如下两点进行,避免了对于低优pod的过度操作的同时能够更快地降低指标到指定水位线的差距,保障高优业务不受影响 排序pod crane实现了一些通用的排序方法(之后会更多地完善): classAndPriority: 比较两个pod的QOSClas...
  • Moving the player with code

    Moving the player with code Testing our player’s movement Adding a camera Work in progress The content of this page was not yet updated for Godot 4.1 and may be outdated . If...
  • 如何开发 Recommender

    如何开发 Recommender Recommender Interface 架构 阶段 Filter Prepare Recommend Observe 如何开发 Recommender 介绍 Recommender 框架以及如何进行开发和扩展 Recommendation Framework 提供了一套可扩展的 Recommende...
  • Advanced migration options

    Advanced migration options Terminology Migrating an application from on-premises to a cloud-based cluster Migrating applications by using the command line Migration prerequisites...
  • Moving the player with code

    Moving the player with code Testing our player’s movement Adding a camera Moving the player with code It’s time to code! We’re going to use the input actions we created in the...
  • Moving the player with code

    Moving the player with code Testing our player’s movement Adding a camera Work in progress The content of this page was not yet updated for Godot 4.0 and may be outdated . If...