Debug text
BeginnerProgrammer
You can print debug text at runtime with DebugText. For example, you can use this to display a message when a problem occurs.
Note
Debug text is automatically disabled when you build the game in release mode.
In the Update
method of your script, add:
DebugText.Print("My debug text",new Int2(x: 50, y: 50));
Where x
and y
are the pixel coordinates to display the text at.
The debug message is displayed when you run the game.
To hide debug text, use:
DebugText.Visible = false;
Example script
The following script checks that the texture MyTexture
is loaded. If it isn't loaded, the game displays the debug text "MyTexture not loaded".
using Xenko.Core.Mathematics;
using Xenko.Engine;
using Xenko.Graphics;
namespace MyGame
{
public class Script : SyncScript
{
public Texture myTexture;
public override void Start()
{
// Initialization of the script.
myTexture = Content.Load<Texture>("MyTexture");
}
public override void Update()
{
if (myTexture == null)
DebugText.Print("MyTexture not loaded", new Int2(x: 50, y: 50));
}
}
}