Advanced Types
The Rust type system has some features that we’ve mentioned in this book but haven’t yet discussed. We’ll start by discussing newtypes in general as we examine why newtypes are useful as types. Then we’ll move on to type aliases, a feature similar to newtypes but with slightly different semantics. We’ll also discuss the !
type and dynamically sized types.
Using the Newtype Pattern for Type Safety and Abstraction
Note: This section assumes you’ve read the earlier section “Using the Newtype Pattern to Implement External Traits on External Types.”
The newtype pattern is useful for tasks beyond those we’ve discussed so far, including statically enforcing that values are never confused and indicating the units of a value. You saw an example of using newtypes to indicate units in Listing 19-15: recall that the Millimeters
and Meters
structs wrapped u32
values in a newtype. If we wrote a function with a parameter of type Millimeters
, we couldn’t compile a program that accidentally tried to call that function with a value of type Meters
or a plain u32
.
Another use of the newtype pattern is in abstracting away some implementation details of a type: the new type can expose a public API that is different from the API of the private inner type if we used the new type directly to restrict the available functionality, for example.
Newtypes can also hide internal implementation. For example, we could provide a People
type to wrap a HashMap<i32, String>
that stores a person’s ID associated with their name. Code using People
would only interact with the public API we provide, such as a method to add a name string to the People
collection; that code wouldn’t need to know that we assign an i32
ID to names internally. The newtype pattern is a lightweight way to achieve encapsulation to hide implementation details, which we discussed in the “Encapsulation that Hides Implementation Details” section of Chapter 17.
Creating Type Synonyms with Type Aliases
Along with the newtype pattern, Rust provides the ability to declare a type alias to give an existing type another name. For this we use the type
keyword. For example, we can create the alias Kilometers
to i32
like so:
fn main() {
type Kilometers = i32;
let x: i32 = 5;
let y: Kilometers = 5;
println!("x + y = {}", x + y);
}
Now, the alias Kilometers
is a synonym for i32
; unlike the Millimeters
and Meters
types we created in Listing 19-15, Kilometers
is not a separate, new type. Values that have the type Kilometers
will be treated the same as values of type i32
:
fn main() {
type Kilometers = i32;
let x: i32 = 5;
let y: Kilometers = 5;
println!("x + y = {}", x + y);
}
Because Kilometers
and i32
are the same type, we can add values of both types and we can pass Kilometers
values to functions that take i32
parameters. However, using this method, we don’t get the type checking benefits that we get from the newtype pattern discussed earlier.
The main use case for type synonyms is to reduce repetition. For example, we might have a lengthy type like this:
Box<dyn Fn() + Send + 'static>
Writing this lengthy type in function signatures and as type annotations all over the code can be tiresome and error prone. Imagine having a project full of code like that in Listing 19-24.
fn main() {
let f: Box<dyn Fn() + Send + 'static> = Box::new(|| println!("hi"));
fn takes_long_type(f: Box<dyn Fn() + Send + 'static>) {
// --snip--
}
fn returns_long_type() -> Box<dyn Fn() + Send + 'static> {
// --snip--
Box::new(|| ())
}
}
Listing 19-24: Using a long type in many places
A type alias makes this code more manageable by reducing the repetition. In Listing 19-25, we’ve introduced an alias named Thunk
for the verbose type and can replace all uses of the type with the shorter alias Thunk
.
fn main() {
type Thunk = Box<dyn Fn() + Send + 'static>;
let f: Thunk = Box::new(|| println!("hi"));
fn takes_long_type(f: Thunk) {
// --snip--
}
fn returns_long_type() -> Thunk {
// --snip--
Box::new(|| ())
}
}
Listing 19-25: Introducing a type alias Thunk
to reduce repetition
This code is much easier to read and write! Choosing a meaningful name for a type alias can help communicate your intent as well (thunk is a word for code to be evaluated at a later time, so it’s an appropriate name for a closure that gets stored).
Type aliases are also commonly used with the Result<T, E>
type for reducing repetition. Consider the std::io
module in the standard library. I/O operations often return a Result<T, E>
to handle situations when operations fail to work. This library has a std::io::Error
struct that represents all possible I/O errors. Many of the functions in std::io
will be returning Result<T, E>
where the E
is std::io::Error
, such as these functions in the Write
trait:
use std::fmt; use std::io::Error; pub trait Write { fn write(&mut self, buf: &[u8]) -> Result<usize, Error>; fn flush(&mut self) -> Result<(), Error>; fn write_all(&mut self, buf: &[u8]) -> Result<(), Error>; fn write_fmt(&mut self, fmt: fmt::Arguments) -> Result<(), Error>; }
The Result<..., Error>
is repeated a lot. As such, std::io
has this type alias declaration:
use std::fmt; type Result<T> = std::result::Result<T, std::io::Error>; pub trait Write { fn write(&mut self, buf: &[u8]) -> Result<usize>; fn flush(&mut self) -> Result<()>; fn write_all(&mut self, buf: &[u8]) -> Result<()>; fn write_fmt(&mut self, fmt: fmt::Arguments) -> Result<()>; }
Because this declaration is in the std::io
module, we can use the fully qualified alias std::io::Result<T>
—that is, a Result<T, E>
with the E
filled in as std::io::Error
. The Write
trait function signatures end up looking like this:
use std::fmt; type Result<T> = std::result::Result<T, std::io::Error>; pub trait Write { fn write(&mut self, buf: &[u8]) -> Result<usize>; fn flush(&mut self) -> Result<()>; fn write_all(&mut self, buf: &[u8]) -> Result<()>; fn write_fmt(&mut self, fmt: fmt::Arguments) -> Result<()>; }
The type alias helps in two ways: it makes code easier to write and it gives us a consistent interface across all of std::io
. Because it’s an alias, it’s just another Result<T, E>
, which means we can use any methods that work on Result<T, E>
with it, as well as special syntax like the ?
operator.
The Never Type that Never Returns
Rust has a special type named !
that’s known in type theory lingo as the empty type because it has no values. We prefer to call it the never type because it stands in the place of the return type when a function will never return. Here is an example:
fn bar() -> ! { // --snip-- panic!(); }
This code is read as “the function bar
returns never.” Functions that return never are called diverging functions. We can’t create values of the type !
so bar
can never possibly return.
But what use is a type you can never create values for? Recall the code from Listing 2-5; we’ve reproduced part of it here in Listing 19-26.
use rand::Rng; use std::cmp::Ordering; use std::io; fn main() { println!("Guess the number!"); let secret_number = rand::thread_rng().gen_range(1..101); println!("The secret number is: {}", secret_number); loop { println!("Please input your guess."); let mut guess = String::new(); // --snip-- io::stdin() .read_line(&mut guess) .expect("Failed to read line"); let guess: u32 = match guess.trim().parse() { Ok(num) => num, Err(_) => continue, }; println!("You guessed: {}", guess); // --snip-- match guess.cmp(&secret_number) { Ordering::Less => println!("Too small!"), Ordering::Greater => println!("Too big!"), Ordering::Equal => { println!("You win!"); break; } } } }
Listing 19-26: A match
with an arm that ends in continue
At the time, we skipped over some details in this code. In Chapter 6 in “The match
Control Flow Operator” section, we discussed that match
arms must all return the same type. So, for example, the following code doesn’t work:
fn main() { let guess = "3"; let guess = match guess.trim().parse() { Ok(_) => 5, Err(_) => "hello", }; }
The type of guess
in this code would have to be an integer and a string, and Rust requires that guess
have only one type. So what does continue
return? How were we allowed to return a u32
from one arm and have another arm that ends with continue
in Listing 19-26?
As you might have guessed, continue
has a !
value. That is, when Rust computes the type of guess
, it looks at both match arms, the former with a value of u32
and the latter with a !
value. Because !
can never have a value, Rust decides that the type of guess
is u32
.
The formal way of describing this behavior is that expressions of type !
can be coerced into any other type. We’re allowed to end this match
arm with continue
because continue
doesn’t return a value; instead, it moves control back to the top of the loop, so in the Err
case, we never assign a value to guess
.
The never type is useful with the panic!
macro as well. Remember the unwrap
function that we call on Option<T>
values to produce a value or panic? Here is its definition:
enum Option<T> { Some(T), None, } use crate::Option::*; impl<T> Option<T> { pub fn unwrap(self) -> T { match self { Some(val) => val, None => panic!("called `Option::unwrap()` on a `None` value"), } } }
In this code, the same thing happens as in the match
in Listing 19-26: Rust sees that val
has the type T
and panic!
has the type !
, so the result of the overall match
expression is T
. This code works because panic!
doesn’t produce a value; it ends the program. In the None
case, we won’t be returning a value from unwrap
, so this code is valid.
One final expression that has the type !
is a loop
:
fn main() { print!("forever "); loop { print!("and ever "); } }
Here, the loop never ends, so !
is the value of the expression. However, this wouldn’t be true if we included a break
, because the loop would terminate when it got to the break
.
Dynamically Sized Types and the Sized
Trait
Due to Rust’s need to know certain details, such as how much space to allocate for a value of a particular type, there is a corner of its type system that can be confusing: the concept of dynamically sized types. Sometimes referred to as DSTs or unsized types, these types let us write code using values whose size we can know only at runtime.
Let’s dig into the details of a dynamically sized type called str
, which we’ve been using throughout the book. That’s right, not &str
, but str
on its own, is a DST. We can’t know how long the string is until runtime, meaning we can’t create a variable of type str
, nor can we take an argument of type str
. Consider the following code, which does not work:
fn main() { let s1: str = "Hello there!"; let s2: str = "How's it going?"; }
Rust needs to know how much memory to allocate for any value of a particular type, and all values of a type must use the same amount of memory. If Rust allowed us to write this code, these two str
values would need to take up the same amount of space. But they have different lengths: s1
needs 12 bytes of storage and s2
needs 15. This is why it’s not possible to create a variable holding a dynamically sized type.
So what do we do? In this case, you already know the answer: we make the types of s1
and s2
a &str
rather than a str
. Recall that in the “String Slices” section of Chapter 4, we said the slice data structure stores the starting position and the length of the slice.
So although a &T
is a single value that stores the memory address of where the T
is located, a &str
is two values: the address of the str
and its length. As such, we can know the size of a &str
value at compile time: it’s twice the length of a usize
. That is, we always know the size of a &str
, no matter how long the string it refers to is. In general, this is the way in which dynamically sized types are used in Rust: they have an extra bit of metadata that stores the size of the dynamic information. The golden rule of dynamically sized types is that we must always put values of dynamically sized types behind a pointer of some kind.
We can combine str
with all kinds of pointers: for example, Box<str>
or Rc<str>
. In fact, you’ve seen this before but with a different dynamically sized type: traits. Every trait is a dynamically sized type we can refer to by using the name of the trait. In Chapter 17 in the “Using Trait Objects That Allow for Values of Different Types” section, we mentioned that to use traits as trait objects, we must put them behind a pointer, such as &dyn Trait
or Box<dyn Trait>
(Rc<dyn Trait>
would work too).
To work with DSTs, Rust has a particular trait called the Sized
trait to determine whether or not a type’s size is known at compile time. This trait is automatically implemented for everything whose size is known at compile time. In addition, Rust implicitly adds a bound on Sized
to every generic function. That is, a generic function definition like this:
fn generic<T>(t: T) { // --snip-- }
is actually treated as though we had written this:
fn generic<T: Sized>(t: T) { // --snip-- }
By default, generic functions will work only on types that have a known size at compile time. However, you can use the following special syntax to relax this restriction:
fn generic<T: ?Sized>(t: &T) { // --snip-- }
A trait bound on ?Sized
means “T
may or may not be Sized
” and this notation overrides the default that generic types must have a known size at compile time. The ?Trait
syntax with this meaning is only available for Sized
, not any other traits.
Also note that we switched the type of the t
parameter from T
to &T
. Because the type might not be Sized
, we need to use it behind some kind of pointer. In this case, we’ve chosen a reference.
Next, we’ll talk about functions and closures!