Chapter 1 ( Introduction )
Welcome to the Haskell version of “Implementing a language with LLVM” tutorial. This tutorial runs through the implementation of a simple language, and the basics of how to build a compiler in Haskell, showing how fun and easy it can be. This tutorial will get you up and started as well as help to build a framework you can extend to other languages. The code in this tutorial can also be used as a playground to hack on other LLVM specific things. This tutorial is the Haskell port of the C++, Python and OCaml Kaleidoscope tutorials. Although most of the original meaning of the tutorial is preserved, most of the text has been rewritten to incorporate Haskell.
An intermediate knowledge of Haskell is required. We will make heavy use of monads and transformers without pause for exposition. If you are not familiar with monads, applicatives and transformers then it is best to learn these topics before proceeding. Conversely if you are an advanced Haskeller you may notice the lack of modern techniques which could drastically simplify our code. Instead we will shy away from advanced patterns since the purpose is to instruct in LLVM and not Haskell programming. Whenever possible we will avoid cleverness and just do the “stupid thing”.
The overall goal of this tutorial is to progressively unveil our language, describing how it is built up over time. This will let us cover a fairly broad range of language design and LLVM-specific usage issues, showing and explaining the code for it all along the way, without overwhelming you with tons of details up front.
It is useful to point out ahead of time that this tutorial is really about teaching compiler techniques and LLVM specifically, not about teaching modern and sane software engineering principles. In practice, this means that we’ll take a number of shortcuts to simplify the exposition. If you dig in and use the code as a basis for future projects, fixing these deficiencies shouldn’t be hard.
I’ve tried to put this tutorial together in a way that makes chapters easy to skip over if you are already familiar with or are uninterested in the various pieces. The structure of the tutorial is:
Chapter #1: Introduction to the Kaleidoscope language, and the definition of its Lexer - This shows where we are going and the basic functionality that we want it to do. LLVM obviously works just fine with such tools, feel free to use one if you prefer.
Chapter #2: Implementing a Parser and AST - With the lexer in place, we can talk about parsing techniques and basic AST construction. This tutorial describes recursive descent parsing and operator precedence parsing. Nothing in Chapters 1 or 2 is LLVM-specific, the code doesn’t even link in LLVM at this point. :)
Chapter #3: Code generation to LLVM IR - With the AST ready, we can show off how easy generation of LLVM IR really is.
Chapter #4: Adding JIT and Optimizer Support - Because a lot of people are interested in using LLVM as a JIT, we’ll dive right into it and show you the 3 lines it takes to add JIT support. LLVM is also useful in many other ways, but this is one simple and “sexy” way to show off its power. :)
Chapter #5: Extending the Language: Control Flow - With the language up and running, we show how to extend it with control flow operations (if/then/else and a ‘for’ loop). This gives us a chance to talk about simple SSA construction and control flow.
Chapter #6: Extending the Language: User-defined Operators - This is a silly but fun chapter that talks about extending the language to let the user program define their own arbitrary unary and binary operators (with assignable precedence!). This lets us build a significant piece of the “language” as library routines.
Chapter #7: Extending the Language: Mutable Variables - This chapter talks about adding user-defined local variables along with an assignment operator. The interesting part about this is how easy and trivial it is to construct SSA form in LLVM: no, LLVM does not require your front-end to construct SSA form!
Chapter #8: Conclusion and other useful LLVM tidbits - This chapter wraps up the series by talking about potential ways to extend the language.
This tutorial will be illustrated with a toy language that we’ll call Kaleidoscope (derived from “meaning beautiful, form, and view” or “observer of beautiful forms”). Kaleidoscope is a procedural language that allows you to define functions, use conditionals, math, etc. Over the course of the tutorial, we’ll extend Kaleidoscope to support the if/then/else construct, a for loop, user defined operators, JIT compilation with a simple command line interface, etc.