- Server API
- Server
- new Server(httpServer[, options])
- new Server(port[, options])
- new Server(options)
- server.sockets
- server.serveClient([value])
- server.path([value])
- server.adapter([value])
- server.attach(httpServer[, options])
- server.attach(port[, options])
- server.listen(httpServer[, options])
- server.listen(port[, options])
- server.bind(engine)
- server.onconnection(socket)
- server.of(nsp)
- server.close([callback])
- server.engine.generateId
- Namespace
- Socket
- socket.id
- socket.rooms
- socket.client
- socket.conn
- socket.request
- socket.handshake
- socket.use(fn)
- socket.send([…args][, ack])
- socket.emit(eventName[, …args][, ack])
- socket.on(eventName, callback)
- socket.once(eventName, listener)
- socket.removeListener(eventName, listener)
- socket.removeAllListeners([eventName])
- socket.eventNames()
- socket.onAny(callback)
- socket.prependAny(callback)
- socket.offAny([listener])
- socket.listenersAny()
- socket.join(room)
- socket.leave(room)
- socket.to(room)
- socket.in(room)
- socket.compress(value)
- socket.disconnect(close)
- Flag: ‘broadcast’
- Flag: ‘volatile’
- Event: ‘disconnect’
- Event: ‘disconnecting’
- Client
- Server
Server API
Server
Exposed by require("socket.io")
.
Related documentation pages:
new Server(httpServer[, options])
httpServer
(http.Server) the server to bind to.options
(Object)
Works with and without new
:
const io = require("socket.io")();
// or
const { Server } = require("socket.io");
const io = new Server();
Available options:
Option | Default value | Description |
---|---|---|
path | /socket.io | name of the path to capture |
serveClient | true | whether to serve the client files |
adapter | - | the adapter to use. Defaults to an instance of the Adapter that ships with socket.io which is memory based. See socket.io-adapter |
parser | - | the parser to use. Defaults to an instance of the Parser that ships with socket.io. See socket.io-parser. |
connectTimeout | 45000 | the number of ms before closing a client that has not successfully joined a namespace. |
Available options for the underlying Engine.IO server:
Option | Default value | Description |
---|---|---|
pingTimeout | 5000 | how many ms without a pong packet to consider the connection closed |
pingInterval | 25000 | how many ms before sending a new ping packet |
upgradeTimeout | 10000 | how many ms before an uncompleted transport upgrade is cancelled |
maxHttpBufferSize | 1e6 | how many bytes or characters a message can be, before closing the session (to avoid DoS). |
allowRequest | A function that receives a given handshake or upgrade request as its first parameter, and can decide whether to continue or not. The second argument is a function that needs to be called with the decided information: fn(err, success) , where success is a boolean value where false means that the request is rejected, and err is an error code. | |
transports | [“polling”, “websocket”] | transports to allow connections to |
allowUpgrades | true | whether to allow transport upgrades |
perMessageDeflate | false | parameters of the WebSocket permessage-deflate extension (see ws module api docs). Set to true to enable. |
httpCompression | true | parameters of the http compression for the polling transports (see zlib api docs). Set to false to disable. |
wsEngine | ws | what WebSocket server implementation to use. Specified module must conform to the ws interface (see ws module api docs). Default value is ws . An alternative c++ addon is also available by installing the eiows module. |
cors | the list of options that will be forwarded to the cors module | |
cookie | the list of options that will be forwarded to the cookie module | |
allowEIO3 | false | whether to enable compatibility with Socket.IO v2 clients |
More information here.
new Server(port[, options])
port
(Number) a port to listen to (a newhttp.Server
will be created)options
(Object)
See above for the list of available options
.
const io = require("socket.io")(3000, {
path: "/test",
serveClient: false,
// below are engine.IO options
pingInterval: 10000,
pingTimeout: 5000,
cookie: false
});
new Server(options)
options
(Object)
See above for the list of available options
.
const io = require("socket.io")({
path: "/test",
serveClient: false,
});
// either
const server = require("http").createServer();
io.attach(server, {
pingInterval: 10000,
pingTimeout: 5000,
cookie: false
});
server.listen(3000);
// or
io.attach(3000, {
pingInterval: 10000,
pingTimeout: 5000,
cookie: false
});
server.sockets
- (Namespace)
An alias for the default (/
) namespace.
io.sockets.emit("hi", "everyone");
// is equivalent to
io.of("/").emit("hi", "everyone");
server.serveClient([value])
value
(Boolean)- Returns
Server|Boolean
If value
is true
the attached server (see Server#attach
) will serve the client files. Defaults to true
. This method has no effect after attach
is called. If no arguments are supplied this method returns the current value.
// pass a server and the `serveClient` option
const io = require("socket.io")(http, { serveClient: false });
// or pass no server and then you can call the method
const io = require("socket.io")();
io.serveClient(false);
io.attach(http);
server.path([value])
value
(String)- Returns
Server|String
Sets the path value
under which engine.io
and the static files will be served. Defaults to /socket.io
. If no arguments are supplied this method returns the current value.
const io = require("socket.io")();
io.path("/myownpath");
// client-side
const socket = io({
path: "/myownpath"
});
server.adapter([value])
value
(Adapter)- Returns
Server|Adapter
Sets the adapter value
. Defaults to an instance of the Adapter
that ships with socket.io which is memory based. See socket.io-adapter. If no arguments are supplied this method returns the current value.
const io = require("socket.io")(3000);
const redis = require("socket.io-redis");
io.adapter(redis({ host: "localhost", port: 6379 }));
server.attach(httpServer[, options])
httpServer
(http.Server) the server to attach tooptions
(Object)
Attaches the Server
to an engine.io instance on httpServer
with the supplied options
(optionally).
server.attach(port[, options])
port
(Number) the port to listen onoptions
(Object)
Attaches the Server
to an engine.io instance on a new http.Server with the supplied options
(optionally).
server.listen(httpServer[, options])
Synonym of server.attach(httpServer[, options]).
server.listen(port[, options])
Synonym of server.attach(port[, options]).
server.bind(engine)
engine
(engine.Server)- Returns
Server
Advanced use only. Binds the server to a specific engine.io Server
(or compatible API) instance.
server.onconnection(socket)
socket
(engine.Socket)- Returns
Server
Advanced use only. Creates a new socket.io
client from the incoming engine.io (or compatible API) Socket
.
server.of(nsp)
nsp
(String|RegExp|Function)- Returns
Namespace
Initializes and retrieves the given Namespace
by its pathname identifier nsp
. If the namespace was already initialized it returns it immediately.
const adminNamespace = io.of("/admin");
A regex or a function can also be provided, in order to create namespace in a dynamic way:
const dynamicNsp = io.of(/^\/dynamic-\d+$/).on("connection", (socket) => {
const newNamespace = socket.nsp; // newNamespace.name === "/dynamic-101"
// broadcast to all clients in the given sub-namespace
newNamespace.emit("hello");
});
// client-side
const socket = io("/dynamic-101");
// broadcast to all clients in each sub-namespace
dynamicNsp.emit("hello");
// use a middleware for each sub-namespace
dynamicNsp.use((socket, next) => { /* ... */ });
With a function:
io.of((name, query, next) => {
// the checkToken method must return a boolean, indicating whether the client is able to connect or not.
next(null, checkToken(query.token));
}).on("connection", (socket) => { /* ... */ });
server.close([callback])
callback
(Function)
Closes the Socket.IO server. The callback
argument is optional and will be called when all connections are closed.
Note: this also closes the underlying HTTP server.
const Server = require("socket.io");
const PORT = 3030;
const server = require("http").Server();
const io = Server(PORT);
io.close(); // Close current server
server.listen(PORT); // PORT is free to use
io = Server(server);
server.engine.generateId
Overwrites the default method to generate your custom socket id.
The function is called with a node request object (http.IncomingMessage
) as first parameter.
const uuid = require("uuid");
io.engine.generateId = (req) => {
return uuid.v4(); // must be unique across all Socket.IO servers
}
Namespace
Represents a pool of sockets connected under a given scope identified by a pathname (eg: /chat
).
More information can be found here.
namespace.name
- (String)
The namespace identifier property.
namespace.sockets
- (Map<SocketId, Socket>)
A map of Socket instances that are connected to this namespace.
// number of sockets in this namespace (on this node)
const socketCount = io.of("/admin").sockets.size;
namespace.adapter
- (Adapter)
The “Adapter” used for the namespace. Useful when using the Adapter
based on Redis, as it exposes methods to manage sockets and rooms across your cluster.
Note: the adapter of the main namespace can be accessed with io.of("/").adapter
.
Please see the explanation here.
namespace.to(room)
room
(String)- Returns
Namespace
for chaining
Sets a modifier for a subsequent event emission that the event will only be broadcasted to clients that have joined the given room
.
To emit to multiple rooms, you can call to
several times.
const io = require("socket.io")();
const adminNamespace = io.of("/admin");
adminNamespace.to("level1").emit("an event", { some: "data" });
namespace.in(room)
Synonym of namespace.to(room).
namespace.emit(eventName[, …args])
eventName
(String)args
- Returns
true
Emits an event to all connected clients. The following two are equivalent:
const io = require("socket.io")();
io.emit("an event sent to all connected clients"); // main namespace
const chat = io.of("/chat");
chat.emit("an event sent to all connected clients in chat namespace");
Note: acknowledgements are not supported when emitting from namespace.
namespace.allSockets()
- Returns
Promise<Set<SocketId>>
Gets a list of socket IDs connected to this namespace (across all nodes if applicable).
// all sockets in the main namespace
const ids = await io.allSockets();
// all sockets in the main namespace and in the "user:1234" room
const ids = await io.in("user:1234").allSockets();
// all sockets in the "chat" namespace
const ids = await io.of("/chat").allSockets();
// all sockets in the "chat" namespace and in the "general" room
const ids = await io.of("/chat").in("general").allSockets();
namespace.use(fn)
fn
(Function)
Registers a middleware, which is a function that gets executed for every incoming Socket
, and receives as parameters the socket and a function to optionally defer execution to the next registered middleware.
Errors passed to middleware callbacks are sent as special connect_error
packets to clients.
// server-side
io.use((socket, next) => {
const err = new Error("not authorized");
err.data = { content: "Please retry later" }; // additional details
next(err);
});
// client-side
socket.on("connect_error", err => {
console.log(err instanceof Error); // true
console.log(err.message); // not authorized
console.log(err.data); // { content: "Please retry later" }
});
Event: ‘connection’
socket
(Socket) socket connection with client
Fired upon a connection from client.
io.on("connection", (socket) => {
// ...
});
io.of("/admin").on("connection", (socket) => {
// ...
});
Event: ‘connect’
Synonym of Event: “connection”.
Flag: ‘volatile’
Sets a modifier for a subsequent event emission that the event data may be lost if the clients are not ready to receive messages (because of network slowness or other issues, or because they’re connected through long polling and is in the middle of a request-response cycle).
io.volatile.emit("an event", { some: "data" }); // the clients may or may not receive it
Flag: ‘local’
Sets a modifier for a subsequent event emission that the event data will only be broadcast to the current node (when the Redis adapter is used).
io.local.emit("an event", { some: "data" });
Socket
A Socket
is the fundamental class for interacting with browser clients. A Socket
belongs to a certain Namespace
(by default /
) and uses an underlying Client
to communicate.
It should be noted the Socket
doesn’t relate directly to the actual underlying TCP/IP socket
and it is only the name of the class.
Within each Namespace
, you can also define arbitrary channels (called room
) that the Socket
can join and leave. That provides a convenient way to broadcast to a group of Socket
s (see Socket#to
below).
The Socket
class inherits from EventEmitter. The Socket
class overrides the emit
method, and does not modify any other EventEmitter
method. All methods documented here which also appear as EventEmitter
methods (apart from emit
) are implemented by EventEmitter
, and documentation for EventEmitter
applies.
More information can be found here.
socket.id
- (String)
A unique identifier for the session, that comes from the underlying Client
.
socket.rooms
- (Set)
A Set of strings identifying the rooms this client is in.
io.on("connection", (socket) => {
console.log(socket.rooms); // Set { <socket.id> }
socket.join("room1");
console.log(socket.rooms); // Set { <socket.id>, "room1" }
});
socket.client
- (Client)
A reference to the underlying Client
object.
socket.conn
- (engine.Socket)
A reference to the underlying Client
transport connection (engine.io Socket
object). This allows access to the IO transport layer, which still (mostly) abstracts the actual TCP/IP socket.
socket.request
- (Request)
A getter proxy that returns the reference to the request
that originated the underlying engine.io Client
. Useful for accessing request headers such as Cookie
or User-Agent
.
const cookie = require("cookie");
io.on("connection", (socket) => {
const cookies = cookie.parse(socket.request.headers.cookie || "");
});
socket.handshake
- (Object)
The handshake details:
{
headers: /* the headers sent as part of the handshake */,
time: /* the date of creation (as string) */,
address: /* the ip of the client */,
xdomain: /* whether the connection is cross-domain */,
secure: /* whether the connection is secure */,
issued: /* the date of creation (as unix timestamp) */,
url: /* the request URL string */,
query: /* the query params of the first request */,
auth: /* the authentication payload */
}
Usage:
io.use((socket, next) => {
let handshake = socket.handshake;
// ...
});
io.on("connection", (socket) => {
let handshake = socket.handshake;
// ...
});
socket.use(fn)
History
Version | Changes |
---|---|
v3.0.5 | Restoration of the first implementation. |
v3.0.0 | Removal in favor of socket.onAny() . |
v1.7.2 | The error event is sent directly to the client. |
v1.6.0 | First implementation. |
fn
(Function)
Registers a middleware, which is a function that gets executed for every incoming Packet
and receives as parameter the packet and a function to optionally defer execution to the next registered middleware.
Errors passed to the middleware callback are then emitted as error
events on the server-side:
io.on("connection", (socket) => {
socket.use(([event, ...args], next) => {
if (isUnauthorized(event)) {
return next(new Error("unauthorized event"));
}
// do not forget to call next
next();
});
socket.on("error", (err) => {
if (err && err.message === "unauthorized event") {
socket.disconnect();
}
});
});
socket.send([…args][, ack])
args
ack
(Function)- Returns
Socket
Sends a message
event. See socket.emit(eventName[, …args][, ack]).
socket.emit(eventName[, …args][, ack])
(overrides EventEmitter.emit
)
eventName
(String)args
ack
(Function)- Returns
true
Emits an event to the socket identified by the string name. Any other parameters can be included. All serializable data structures are supported, including Buffer
.
socket.emit("hello", "world");
socket.emit("with-binary", 1, "2", { 3: "4", 5: Buffer.from([6]) });
The ack
argument is optional and will be called with the client’s answer.
io.on("connection", (socket) => {
socket.emit("an event", { some: "data" });
socket.emit("ferret", "tobi", (data) => {
console.log(data); // data will be "woot"
});
// the client code
// client.on("ferret", (name, fn) => {
// fn("woot");
// });
});
socket.on(eventName, callback)
(inherited from EventEmitter
)
eventName
(String)callback
(Function)- Returns
Socket
Register a new handler for the given event.
socket.on("news", (data) => {
console.log(data);
});
// with several arguments
socket.on("news", (arg1, arg2, arg3) => {
// ...
});
// or with acknowledgement
socket.on("news", (data, callback) => {
callback(0);
});
socket.once(eventName, listener)
socket.removeListener(eventName, listener)
socket.removeAllListeners([eventName])
socket.eventNames()
Inherited from EventEmitter
(along with other methods not mentioned here). See the Node.js documentation for the events module.
socket.onAny(callback)
callback
(Function)
Register a new catch-all listener.
socket.onAny((event, ...args) => {
console.log(`got ${event}`);
});
socket.prependAny(callback)
callback
(Function)
Register a new catch-all listener. The listener is added to the beginning of the listeners array.
socket.prependAny((event, ...args) => {
console.log(`got ${event}`);
});
socket.offAny([listener])
listener
(Function)
Removes the previously registered listener. If no listener is provided, all catch-all listeners are removed.
const myListener = () => { /* ... */ };
socket.onAny(myListener);
// then, later
socket.offAny(myListener);
socket.offAny();
socket.listenersAny()
- Returns
Function[]
Returns the list of registered catch-all listeners.
const listeners = socket.listenersAny();
socket.join(room)
room
(string) | (string[])- Returns
void
|Promise
Adds the socket to the given room
or to the list of rooms.
io.on("connection", (socket) => {
socket.join("room 237");
console.log(socket.rooms); // Set { <socket.id>, "room 237" }
socket.join(["room 237", "room 238"]);
io.to("room 237").emit("a new user has joined the room"); // broadcast to everyone in the room
});
The mechanics of joining rooms are handled by the Adapter
that has been configured (see Server#adapter
above), defaulting to socket.io-adapter.
For your convenience, each socket automatically joins a room identified by its id (see Socket#id
). This makes it easy to broadcast messages to other sockets:
io.on("connection", (socket) => {
socket.on("say to someone", (id, msg) => {
// send a private message to the socket with the given id
socket.to(id).emit("my message", msg);
});
});
socket.leave(room)
room
(String)- Returns
void
|Promise
Removes the socket from the given room
.
io.on("connection", (socket) => {
socket.leave("room 237");
io.to("room 237").emit(`user ${socket.id} has left the room`);
});
Rooms are left automatically upon disconnection.
socket.to(room)
room
(String)- Returns
Socket
for chaining
Sets a modifier for a subsequent event emission that the event will only be broadcasted to clients that have joined the given room
(the socket itself being excluded).
To emit to multiple rooms, you can call to
several times.
io.on("connection", (socket) => {
// to one room
socket.to("others").emit("an event", { some: "data" });
// to multiple rooms
socket.to("room1").to("room2").emit("hello");
// a private message to another socket
socket.to(/* another socket id */).emit("hey");
// WARNING: `socket.to(socket.id).emit()` will NOT work, as it will send to everyone in the room
// named `socket.id` but the sender. Please use the classic `socket.emit()` instead.
});
Note: acknowledgements are not supported when broadcasting.
socket.in(room)
Synonym of socket.to(room).
socket.compress(value)
value
(Boolean) whether to following packet will be compressed- Returns
Socket
for chaining
Sets a modifier for a subsequent event emission that the event data will only be compressed if the value is true
. Defaults to true
when you don’t call the method.
io.on("connection", (socket) => {
socket.compress(false).emit("uncompressed", "that's rough");
});
socket.disconnect(close)
close
(Boolean) whether to close the underlying connection- Returns
Socket
Disconnects this socket. If value of close is true
, closes the underlying connection. Otherwise, it just disconnects the namespace.
io.on("connection", (socket) => {
setTimeout(() => socket.disconnect(true), 5000);
});
Flag: ‘broadcast’
Sets a modifier for a subsequent event emission that the event data will only be broadcast to every sockets but the sender.
io.on("connection", (socket) => {
socket.broadcast.emit("an event", { some: "data" }); // everyone gets it but the sender
});
Flag: ‘volatile’
Sets a modifier for a subsequent event emission that the event data may be lost if the client is not ready to receive messages (because of network slowness or other issues, or because they’re connected through long polling and is in the middle of a request-response cycle).
io.on("connection", (socket) => {
socket.volatile.emit("an event", { some: "data" }); // the client may or may not receive it
});
Event: ‘disconnect’
reason
(String) the reason of the disconnection (either client or server-side)
Fired upon disconnection.
io.on("connection", (socket) => {
socket.on("disconnect", (reason) => {
// ...
});
});
Possible reasons:
Reason | Description |
---|---|
server namespace disconnect | The socket was forcefully disconnected with socket.disconnect() |
client namespace disconnect | The client has manually disconnected the socket using socket.disconnect() |
server shutting down | The server is, well, shutting down |
ping timeout | The client did not send a PONG packet in the pingTimeout delay |
transport close | The connection was closed (example: the user has lost connection, or the network was changed from WiFi to 4G) |
transport error | The connection has encountered an error |
Event: ‘disconnecting’
reason
(String) the reason of the disconnection (either client or server-side)
Fired when the client is going to be disconnected (but hasn’t left its rooms
yet).
io.on("connection", (socket) => {
socket.on("disconnecting", (reason) => {
console.log(socket.rooms); // Set { ... }
});
});
Note: those events, along with connect
, connect_error
, newListener
and removeListener
, are special events that shouldn’t be used in your application:
// BAD, will throw an error
socket.emit("disconnect");
Client
The Client
class represents an incoming transport (engine.io) connection. A Client
can be associated with many multiplexed Socket
s that belong to different Namespace
s.
client.conn
- (engine.Socket)
A reference to the underlying engine.io
Socket
connection.
client.request
- (Request)
A getter proxy that returns the reference to the request
that originated the engine.io connection. Useful for accessing request headers such as Cookie
or User-Agent
.