Methods
Methods are functions attached to objects. These methods have access to the
data of the object and its other methods via the self
keyword. Methods are
defined under an impl
block.
struct Point {
x: f64,
y: f64,
}
// Implementation block, all `Point` methods go in here
impl Point {
// This is a static method
// Static methods don't need to be called by an instance
// These methods are generally used as constructors
fn origin() -> Point {
Point { x: 0.0, y: 0.0 }
}
// Another static method, taking two arguments:
fn new(x: f64, y: f64) -> Point {
Point { x: x, y: y }
}
}
struct Rectangle {
p1: Point,
p2: Point,
}
impl Rectangle {
// This is an instance method
// `&self` is sugar for `self: &Self`, where `Self` is the type of the
// caller object. In this case `Self` = `Rectangle`
fn area(&self) -> f64 {
// `self` gives access to the struct fields via the dot operator
let Point { x: x1, y: y1 } = self.p1;
let Point { x: x2, y: y2 } = self.p2;
// `abs` is a `f64` method that returns the absolute value of the
// caller
((x1 - x2) * (y1 - y2)).abs()
}
fn perimeter(&self) -> f64 {
let Point { x: x1, y: y1 } = self.p1;
let Point { x: x2, y: y2 } = self.p2;
2.0 * ((x1 - x2).abs() + (y1 - y2).abs())
}
// This method requires the caller object to be mutable
// `&mut self` desugars to `self: &mut Self`
fn translate(&mut self, x: f64, y: f64) {
self.p1.x += x;
self.p2.x += x;
self.p1.y += y;
self.p2.y += y;
}
}
// `Pair` owns resources: two heap allocated integers
struct Pair(Box<i32>, Box<i32>);
impl Pair {
// This method "consumes" the resources of the caller object
// `self` desugars to `self: Self`
fn destroy(self) {
// Destructure `self`
let Pair(first, second) = self;
println!("Destroying Pair({}, {})", first, second);
// `first` and `second` go out of scope and get freed
}
}
fn main() {
let rectangle = Rectangle {
// Static methods are called using double colons
p1: Point::origin(),
p2: Point::new(3.0, 4.0),
};
// Instance methods are called using the dot operator
// Note that the first argument `&self` is implicitly passed, i.e.
// `rectangle.perimeter()` === `Rectangle::perimeter(&rectangle)`
println!("Rectangle perimeter: {}", rectangle.perimeter());
println!("Rectangle area: {}", rectangle.area());
let mut square = Rectangle {
p1: Point::origin(),
p2: Point::new(1.0, 1.0),
};
// Error! `rectangle` is immutable, but this method requires a mutable
// object
//rectangle.translate(1.0, 0.0);
// TODO ^ Try uncommenting this line
// Okay! Mutable objects can call mutable methods
square.translate(1.0, 1.0);
let pair = Pair(Box::new(1), Box::new(2));
pair.destroy();
// Error! Previous `destroy` call "consumed" `pair`
//pair.destroy();
// TODO ^ Try uncommenting this line
}