Building on Windows
This is a simple explanation of how to build RocksDB in Win10 + Visual Studio 2015(Method 1) and Win10 + Visual Studio 2017/2019(Method). You could follow the steps below.
Method 1 (Win10 + Visual Studio 2015)
This is a simple step-by-step explanation of how I was able to build RocksDB (or RocksJava) and all of the 3rd-party libraries on Microsoft Windows 10. The Windows build system was already in place, however it took some trial-and-error for me to be able to build the 3rd-party libraries and incorporate them into the build.
Pre-requisites
- Microsoft Visual Studio 2015 (Community) with "Desktop development with C++" installed
- CMake - I used version 3.14.2 installed from the 64bit MSI installer
- Git - I used the Windows Git Bash.
- Mercurial - I used the 64bit MSI installer
- wget
Steps
Create a directory somewhere on your machine that will be used a container for both the RocksDB source code and that of its 3rd-party dependencies. On my machine I used C:\Users\aretter\code
, from hereon in I will just refer to it as %CODE_HOME%
; which can be set as an environment variable, i.e. SET CODE_HOME=C:\Users\aretter\code
.
All of the following is executed from the "Developer Command Prompt for VS2015":
Build GFlags
cd %CODE_HOME%
wget https://github.com/gflags/gflags/archive/v2.2.0.zip
unzip v2.2.0.zip
cd gflags-2.2.0
mkdir target
cd target
cmake -G "Visual Studio 14 Win64" ..
Open the project in Visual Studio, create a new x64 Platform by copying the Win32 platform and selecting x64 CPU. Close Visual Studio.
msbuild gflags.sln /p:Configuration=Debug /p:Platform=x64
msbuild gflags.sln /p:Configuration=Release /p:Platform=x64
The resultant static library can be found in %CODE_HOME%\gflags-2.2.0\target\lib\Debug\gflags_static.lib
or %CODE_HOME%\gflags-2.2.0\target\lib\Release\gflags_static.lib
.
Build Snappy
cd %CODE_HOME%
wget https://github.com/google/snappy/archive/1.1.7.zip
unzip 1.1.7.zip
cd snappy-1.1.7
mkdir build
cd build
cmake -DCMAKE_GENERATOR_PLATFORM=x64 ..
msbuild Snappy.sln /p:Configuration=Debug /p:Platform=x64
msbuild Snappy.sln /p:Configuration=Release /p:Platform=x64
The resultant static library can be found in %CODE_HOME%\snappy-1.1.7\build\Debug\snappy.lib
or %CODE_HOME%\snappy-1.1.7\build\Release\snappy.lib
.
Build LZ4
cd %CODE_HOME%
wget https://github.com/lz4/lz4/archive/v1.9.1.zip
unzip v1.9.1.zip
cd lz4-1.9.1
cd visual\VS2010
devenv lz4.sln /upgrade
msbuild lz4.sln /p:Configuration=Debug /p:Platform=x64
msbuild lz4.sln /p:Configuration=Release /p:Platform=x64
The resultant static library can be found in %CODE_HOME%\lz4-1.9.1\visual\VS2010\bin\x64_Debug\liblz4_static.lib
or %CODE_HOME%\lz4-1.9.1\visual\VS2010\bin\x64_Release\liblz4_static.lib
.
Build ZLib
cd %CODE_HOME%
wget http://zlib.net/zlib1211.zip
unzip zlib1211.zip
cd zlib-1.2.11\contrib\vstudio\vc14
Edit the file zlibvc.vcxproj
, changing <command>cd ....\contrib\masmx64 bld_ml64.bat</command>
to <command>cd ....\masmx64 bld_ml64.bat</command>
.Add a new line after masmx64.
"C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\amd64_x86\vcvarsamd64_x86.bat"
msbuild zlibvc.sln /p:Configuration=Debug /p:Platform=x64
msbuild zlibvc.sln /p:Configuration=Release /p:Platform=x64
copy x64\ZlibDllDebug\zlibwapi.lib x64\ZlibStatDebug\
copy x64\ZlibDllRelease\zlibwapi.lib x64\ZlibStatRelease\
The resultant static library can be found in %CODE_HOME%\zlib-1.2.11\contrib\vstudio\vc14\x64\ZlibStatDebug\zlibstat.lib
or %CODE_HOME%\zlib-1.2.11\contrib\vstudio\vc14\x64\ZlibStatRelease\zlibstat.lib
.
Build ZStd
wget https://github.com/facebook/zstd/archive/v1.4.0.zip
unzip v1.4.0.zip
cd zstd-1.4.0\build\VS2010
devenv zstd.sln /upgrade
msbuild zstd.sln /p:Configuration=Debug /p:Platform=x64
msbuild zstd.sln /p:Configuration=Release /p:Platform=x64
The resultant static library can be found in %CODE_HOME%\zstd-1.4.0\build\VS2010\bin\x64_Debug\libzstd_static.lib
or %CODE_HOME%\zstd-1.4.0\build\VS2010\bin\x64_Release\libzstd_static.lib
.
Build RocksDB
cd %CODE_HOME%
git clone https://github.com/facebook/rocksdb.git
cd rocksdb
Edit the file %CODE_HOME%\rocksdb\thirdparty.inc
to have these changes:
set(GFLAGS_HOME $ENV{THIRDPARTY_HOME}/gflags-2.2.0)
set(GFLAGS_INCLUDE ${GFLAGS_HOME}/target/include)
set(GFLAGS_LIB_DEBUG ${GFLAGS_HOME}/target/lib/Debug/gflags_static.lib)
set(GFLAGS_LIB_RELEASE ${GFLAGS_HOME}/target/lib/Release/gflags_static.lib)
set(SNAPPY_HOME $ENV{THIRDPARTY_HOME}/snappy-1.1.7)
set(SNAPPY_INCLUDE ${SNAPPY_HOME} ${SNAPPY_HOME}/build)
set(SNAPPY_LIB_DEBUG ${SNAPPY_HOME}/build/Debug/snappy.lib)
set(SNAPPY_LIB_RELEASE ${SNAPPY_HOME}/build/Release/snappy.lib)
set(LZ4_HOME $ENV{THIRDPARTY_HOME}/lz4-1.9.1)
set(LZ4_INCLUDE ${LZ4_HOME}/lib)
set(LZ4_LIB_DEBUG ${LZ4_HOME}/visual/VS2010/bin/x64_Debug/liblz4_static.lib)
set(LZ4_LIB_RELEASE ${LZ4_HOME}/visual/VS2010/bin/x64_Release/liblz4_static.lib)
set(ZLIB_HOME $ENV{THIRDPARTY_HOME}/zlib-1.2.11)
set(ZLIB_INCLUDE ${ZLIB_HOME})
set(ZLIB_LIB_DEBUG ${ZLIB_HOME}/contrib/vstudio/vc14/x64/ZlibStatDebug/zlibstat.lib)
set(ZLIB_LIB_RELEASE ${ZLIB_HOME}/contrib/vstudio/vc14/x64/ZlibStatRelease/zlibstat.lib)
set(ZSTD_HOME $ENV{THIRDPARTY_HOME}/zstd-1.4.0)
set(ZSTD_INCLUDE ${ZSTD_HOME}/lib ${ZSTD_HOME}/lib/dictBuilder)
set(ZSTD_LIB_DEBUG ${ZSTD_HOME}/build/VS2010/bin/x64_Debug/libzstd_static.lib)
set(ZSTD_LIB_RELEASE ${ZSTD_HOME}/build/VS2010/bin/x64_Release/libzstd_static.lib)
And then finally to compile RocksDB:
NOTE: The default CMake build will generate MSBuild project files which include the
/arch:AVX2
flag. If you have this CPU extension instruction set, then the generated binaries will also only work on other CPU's with AVX2. If you want to create a build which has no specific CPU extensions, then you should also pass the-DPORTABLE=1
flag in thecmake
arguments below.NOTE: The build options below include
-DXPRESS=1
which enables Microsoft XPRESS compression. This requires Windows 10 or newer to work reliably and is not backwards compatible with older versions of Windows. At present we build RocksJava releases without XPRESS.
mkdir build
cd build
set JAVA_HOME="C:\Program Files\Java\jdk1.7.0_80"
set THIRDPARTY_HOME=C:/Users/aretter/code
cmake -G "Visual Studio 14 Win64" -DJNI=1 -DGFLAGS=1 -DSNAPPY=1 -DLZ4=1 -DZLIB=1 -DZSTD=1 -DXPRESS=1 ..
msbuild rocksdb.sln /p:Configuration=Release
Method 2 (Win10 + Visual Studio 2017/2019)
This is a very simple step-by-step explanation of how I was able to build RocksDB on Microsoft Windows 10. It should be very easy for users who uses vcpkg to install RocksDB. However, vcpkg build RocksDB as a shared library by default. There are two things we need to do since we have installed vcpkg already.
Step 1
cd %home%\vcpkg\ports\rocksdb
, %home% is the path where you installed your vcpkgset(VCPKG_LIBRARY_LINKAGE static)
to the top of portfile.cmake and then runningvcpkg install rocksdb:x64-windows
. If you have installed rocksdb as a static library, runvcpkg remove rocksdb:x64-window
before install command. The resultant static library can be found in%home%\vcpkg\packages\rocksdb_x64-windows\lib\rocksdb.lib
rather than%home%\vcpkg\packages\rocksdb_x64-windows\lib\rocksdb-shared.lib
.
Step 2
- included Shlwapi.lib and Rpcrt4.lib as the input of your project linker manually.