Template Inheritance
Pug supports template inheritance. Template inheritance works via the block
and extends
keywords.
In a template, a block
is simply a “block” of Pug that a child template may replace. This process is recursive.
Pug blocks can provide default content, if appropriate. Providing default content is purely optional, though. The example below defines block scripts
, block content
, and block foot
.
//- layout.pug
html
head
title My Site - #{title}
block scripts
script(src='/jquery.js')
body
block content
block foot
#footer
p some footer content
To extend this layout, create a new file and use the extends
directive with a path to the parent template. (If no file extension is given, .pug
is automatically appended to the file name.) Then, define one or more blocks to override the parent block content.
Below, notice that the foot
block is not redefined, so it will use the parent’s default and output “some footer content”.
//- page-a.pug
extends layout.pug
block scripts
script(src='/jquery.js')
script(src='/pets.js')
block content
h1= title
- var pets = ['cat', 'dog']
each petName in pets
include pet.pug
//- pet.pug
p= petName
It’s also possible to override a block to provide additional blocks, as shown in the following example. As it shows, content
now exposes a sidebar
and primary
block for overriding. (Alternatively, the child template could override content
altogether.)
//- sub-layout.pug
extends layout.pug
block content
.sidebar
block sidebar
p nothing
.primary
block primary
p nothing
//- page-b.pug
extends sub-layout.pug
block content
.sidebar
block sidebar
p nothing
.primary
block primary
p nothing
Block append / prepend
Pug allows you to replace
(default), prepend
, or append
blocks.
Suppose you have default scripts in a head
block that you wish to use on every page. You might do this:
//- layout.pug
html
head
block head
script(src='/vendor/jquery.js')
script(src='/vendor/caustic.js')
body
block content
Now, consider a page of your JavaScript game. You want some game related scripts as well as these defaults. You can simply append
the block:
//- page.pug
extends layout.pug
block append head
script(src='/vendor/three.js')
script(src='/game.js')
When using block append
or block prepend
, the word “block
” is optional:
//- page.pug
extends layout
append head
script(src='/vendor/three.js')
script(src='/game.js')
Common mistakes
Pug’s template inheritance is a powerful feature that allows you to split complex page template structures into smaller, simpler files. However, if you chain many, many templates together, you can make things a lot more complicated for yourself.
Note that only named blocks and mixin definitions can appear at the top (unindented) level of a child template. This is important! Parent templates define a page’s overall structure, and child templates can only append
, prepend
, or replace specific blocks of markup and logic. If a child template tried to add content outside of a block, Pug would have no way of knowing where to put it in the final page.
This includes unbuffered code, which can also contain markup. If you need to define variables for use in a child template, you can do so a few different ways:
- Add the variables to the Pug options object, or define them in unbuffered code in a parent template. The child template will inherit these variables.
- Define the variables in a block in the child template. Extending templates must have at least one block, or it would be empty — just define your variables there.
For the same reason, Pug’s buffered comments cannot appear at the top level of an extending template: they produce HTML comments which would have nowhere to go in the resulting HTML. (Unbuffered Pug comments, however, can still go anywhere.)