PikaScript development documentation
PikaScript is a completely rewritten ultra-lightweight python engine with zero dependencies, zero configuration, and can run under less than 4KB of RAM (such as stm32g030c8 and stm32f103c8), making it extremely easy to deploy and scale.
- 1. Demo show
- 1.1. Demo 01 Light up
- 1.2. Demo 02 Serial port test
- 1.3. Demo 03 Try reading an ADC
- 1.4. RAM resource comparison
- 1.5. Flash resource comparison
- 1.6. Reference price comparison (take the price of 10 pieces of Lichuang Mall on September 11, 2021 as a reference)
- 1.7. How about the expansion ability?
- 1.8. A few small squares~
- 1.9. Several rotating suns~
- 1.10. So, is PikaScript open source?
- 1.11. Is it difficult to develop?
- 1.12. Can it be commercialized?
- 2. Principle introduction
- 3. Pika Pie Development Board Quick Start
- 3.1. Development board acquisition
- 3.2. Video tutorials
- 3.3. How to download the Python program for the microcontroller
- 3.4. What is written in the GPIO script?
- 3.5. Interpretation of other Python routines
- 3.6. run interactively
- 3.7. LCD screen installation
- 3.8. Firmware upgrade
- 3.9. ARM-2D GUI engine
- 3.10. common problem
- 3.11. Schematic
- 4. keil simulation project
- 5. ARM-2D based GUI simulation project
- 6. use BSP project
- 7. Start with RT-Thread package
- 8. Play Python on Raspberry Pi Pico with MDK
- 9. Deploy to new platform in ten minutes
- 10. support interactive operation
- 11. Serial port download Python script run file
- 12. Overview of PikaScript modules
- 13. PikaScript extension module development process
- 14. Package manager and module management
- 15. Module clipping
- 16. Qinheng RISC-V module development practice
- 17. PikaStdLib standard library
- 18. PikaStdDevice standard device
- 19. PikaStdData data structure
- 20. PikaStdTask multitasking
- 21. PikaDebug debugger
- 22. Pika object PikaObj
- 23. parameter list Args
- 24. String pool Strs
- 25. How to participate in community contributions
- 26. How to contribute to PikaScript BSP
- 27. How to contribute PikaScript modules
- 28. How to contribute to the kernel
- 29. PikaScript configuration manual
- 30. run the bytecode directly
- 31. Business cooperation
- 32. PikaScript kernel advanced
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