super() 函数
super(CurrentClassName, instance)
返回该类实例对应的父类对象。
In [1]:
- class Leaf(object):
- def __init__(self, color="green"):
- self.color = color
- def fall(self):
- print "Splat!"
- class MapleLeaf(Leaf):
- def change_color(self):
- if self.color == "green":
- self.color = "red"
- def fall(self):
- self.change_color()
- super(MapleLeaf, self).fall()
这里,我们先改变树叶的颜色,然后再找到这个实例对应的父类,并调用父类的 fall()
方法:
In [2]:
- mleaf = MapleLeaf()
- print mleaf.color
- mleaf.fall()
- print mleaf.color
- green
- Splat!
- red
回到我们的森林例子,这里我们将森林 Forest
作为父类,并定义一个子类 BurnableForest
:
In [3]:
- import numpy as np
- class Forest(object):
- """ Forest can grow trees which eventually die."""
- def __init__(self, size=(150,150), p_sapling=0.0025):
- self.size = size
- self.trees = np.zeros(self.size, dtype=bool)
- self.p_sapling = p_sapling
- def __repr__(self):
- my_repr = "{}(size={})".format(self.__class__.__name__, self.size)
- return my_repr
- def __str__(self):
- return self.__class__.__name__
- @property
- def num_cells(self):
- """Number of cells available for growing trees"""
- return np.prod(self.size)
- @property
- def tree_fraction(self):
- """
- Fraction of trees
- """
- num_trees = self.trees.sum()
- return float(num_trees) / self.num_cells
- def _rand_bool(self, p):
- """
- Random boolean distributed according to p, less than p will be True
- """
- return np.random.uniform(size=self.trees.shape) < p
- def grow_trees(self):
- """
- Growing trees.
- """
- growth_sites = self._rand_bool(self.p_sapling)
- self.trees[growth_sites] = True
- def advance_one_step(self):
- """
- Advance one step
- """
- self.grow_trees()
- 将与燃烧相关的属性都被转移到了子类中去。
- 修改两类的构造方法,将闪电概率放到子类的构造方法上,同时在子类的构造方法中,用
super
调用父类的构造方法。 - 修改
advance_one_step()
,父类中只进行生长,在子类中用super
调用父类的advance_one_step()
方法,并添加燃烧的部分。
In [4]:
- class BurnableForest(Forest):
- """
- Burnable forest support fires
- """
- def __init__(self, p_lightning=5.0e-6, **kwargs):
- super(BurnableForest, self).__init__(**kwargs)
- self.p_lightning = p_lightning
- self.fires = np.zeros((self.size), dtype=bool)
- def advance_one_step(self):
- """
- Advance one step
- """
- super(BurnableForest, self).advance_one_step()
- self.start_fires()
- self.burn_trees()
- @property
- def fire_fraction(self):
- """
- Fraction of fires
- """
- num_fires = self.fires.sum()
- return float(num_fires) / self.num_cells
- def start_fires(self):
- """
- Start of fire.
- """
- lightning_strikes = (self._rand_bool(self.p_lightning) &
- self.trees)
- self.fires[lightning_strikes] = True
- def burn_trees(self):
- """
- Burn trees.
- """
- fires = np.zeros((self.size[0] + 2, self.size[1] + 2), dtype=bool)
- fires[1:-1, 1:-1] = self.fires
- north = fires[:-2, 1:-1]
- south = fires[2:, 1:-1]
- east = fires[1:-1, :-2]
- west = fires[1:-1, 2:]
- new_fires = (north | south | east | west) & self.trees
- self.trees[self.fires] = False
- self.fires = new_fires
测试父类:
In [5]:
- forest = Forest()
- forest.grow_trees()
- print forest.tree_fraction
- 0.00284444444444
测试子类:
In [6]:
- burnable_forest = BurnableForest()
调用自己和父类的方法:
In [7]:
- burnable_forest.grow_trees()
- burnable_forest.start_fires()
- burnable_forest.burn_trees()
- print burnable_forest.tree_fraction
- 0.00235555555556
查看变化:
In [8]:
- import matplotlib.pyplot as plt
- %matplotlib inline
- forest = Forest()
- forest2 = BurnableForest()
- tree_fractions = []
- for i in range(2500):
- forest.advance_one_step()
- forest2.advance_one_step()
- tree_fractions.append((forest.tree_fraction, forest2.tree_fraction))
- plt.plot(tree_fractions)
- plt.show()
str
和 repr
中 self.class
会根据类型不同而不同:
In [9]:
- forest
Out[9]:
- Forest(size=(150, 150))
In [10]:
- forest2
Out[10]:
- BurnableForest(size=(150, 150))
In [11]:
- print forest
- Forest
In [12]:
- print forest2
- BurnableForest