Server WebSockets

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Server WebSockets - 图1

This help topic is in development and will be updated in the future.

This feature adds WebSockets support to Ktor. WebSockets are a mechanism to keep a bi-directional real-time ordered connection between the server and the client. Each message from this channel is called Frame: a frame can be a text or binary message, or a close or ping/pong message. Frames can be marked as incomplete or final.

Installing

In order to use the WebSockets functionality you first have to install it:

  1. install(WebSockets)

If required, you can adjust parameters during the installation of the feature:

  1. install(WebSockets) {
  2. pingPeriod = Duration.ofSeconds(60) // Disabled (null) by default
  3. timeout = Duration.ofSeconds(15)
  4. maxFrameSize = Long.MAX_VALUE // Disabled (max value). The connection will be closed if surpassed this length.
  5. masking = false
  6. extensions {
  7. // install(...)
  8. }
  9. }

Usage

Once installed, you can define the webSocket routes for the routing feature:

Instead of the short-lived normal route handlers, webSocket handlers are meant to be long-lived. And all the relevant WebSocket methods are suspended so that the function will be suspended in a non-blocking way while receiving or sending messages.

webSocket methods receive a callback with a WebSocketSession instance as the receiver. That interface defines an incoming (ReceiveChannel) property and an outgoing (SendChannel) property, as well as a close method. Check the full WebSocketSession for more information.

Usage as an suspend actor

  1. routing {
  2. webSocket("/") { // websocketSession
  3. for (frame in incoming) {
  4. when (frame) {
  5. is Frame.Text -> {
  6. val text = frame.readText()
  7. outgoing.send(Frame.Text("YOU SAID: $text"))
  8. if (text.equals("bye", ignoreCase = true)) {
  9. close(CloseReason(CloseReason.Codes.NORMAL, "Client said BYE"))
  10. }
  11. }
  12. }
  13. }
  14. }
  15. }

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Server WebSockets - 图2

An exception will be thrown while receiving a Frame if the client closes the connection explicitly or the TCP socket is closed. So even with a while (true) loop, this shouldn’t be a leak.

Usage as a Channel

Since the incoming property is a ReceiveChannel, you can use it with its stream-like interface:

  1. routing {
  2. webSocket("/") { // websocketSession
  3. for (frame in incoming.mapNotNull { it as? Frame.Text }) {
  4. val text = frame.readText()
  5. outgoing.send(Frame.Text("YOU SAID $text"))
  6. if (text.equals("bye", ignoreCase = true)) {
  7. close(CloseReason(CloseReason.Codes.NORMAL, "Client said BYE"))
  8. }
  9. }
  10. }
  11. }

Interface

The WebSocketSession interface

You receive a WebSocketSession as the receiver (this), giving you direct access to these members inside your webSocket handler.

  1. interface WebSocketSession {
  2. // Basic interface
  3. val incoming: ReceiveChannel<Frame> // Incoming frames channel
  4. val outgoing: SendChannel<Frame> // Outgoing frames channel
  5. fun close(reason: CloseReason)
  6. // Convenience method equivalent to `outgoing.send(frame)`
  7. suspend fun send(frame: Frame) // Enqueue frame, may suspend if the outgoing queue is full. May throw an exception if the outgoing channel is already closed, so it is impossible to transfer any message.
  8. // The call and the context
  9. val call: ApplicationCall
  10. val application: Application
  11. // List of WebSocket extensions negotiated for the current session
  12. val extensions: List<WebSocketExtension<*>>
  13. // Modifiable properties for this request. Their initial value comes from the feature configuration.
  14. var pingInterval: Duration?
  15. var timeout: Duration
  16. var masking: Boolean // Enable or disable masking output messages by a random xor mask.
  17. var maxFrameSize: Long // Specifies frame size limit. The connection will be closed if violated
  18. // Advanced
  19. val closeReason: Deferred<CloseReason?>
  20. suspend fun flush() // Flush all outstanding messages and suspend until all earlier sent messages will be written. Could be called at any time even after close. May return immediately if connection is already terminated.
  21. fun terminate() // Initiate connection termination immediately. Termination may complete asynchronously.
  22. }

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Server WebSockets - 图3

If you need information about the connection. For example the client ip, you have access to the call property. So you can do things like call.request.origin.host inside your websocket block.

The Frame interface

A frame is each packet sent and received at the WebSocket protocol level. There are two message types: TEXT and BINARY. And three control packets: CLOSE, PING, and PONG. Each packet has a payload buffer. And for Text or Close messages, you can call the readText or readReason to interpret that buffer.

  1. enum class FrameType { TEXT, BINARY, CLOSE, PING, PONG }
  1. sealed class Frame {
  2. val fin: Boolean // Is this frame a final frame?
  3. val frameType: FrameType // The Type of the frame
  4. val buffer: ByteBuffer // Payload
  5. val disposableHandle: DisposableHandle
  6. // Extension bits
  7. val rsv1: Boolean
  8. val rsv2: Boolean
  9. val rsv3: Boolean
  10. class Binary : Frame
  11. class Text : Frame {
  12. fun readText(): String
  13. }
  14. class Close : Frame {
  15. fun readReason(): CloseReason?
  16. }
  17. class Ping : Frame
  18. class Pong : Frame
  19. }

Testing

You can test WebSocket conversations by using the handleWebSocketConversation method inside a withTestApplication block.

  1. class MyAppTest {
  2. @Test
  3. fun testConversation() {
  4. withTestApplication {
  5. application.install(WebSockets)
  6. val received = arrayListOf<String>()
  7. application.routing {
  8. webSocket("/echo") {
  9. try {
  10. while (true) {
  11. val text = (incoming.receive() as Frame.Text).readText()
  12. received += text
  13. outgoing.send(Frame.Text(text))
  14. }
  15. } catch (e: ClosedReceiveChannelException) {
  16. // Do nothing!
  17. } catch (e: Throwable) {
  18. e.printStackTrace()
  19. }
  20. }
  21. }
  22. handleWebSocketConversation("/echo") { incoming, outgoing ->
  23. val textMessages = listOf("HELLO", "WORLD")
  24. for (msg in textMessages) {
  25. outgoing.send(Frame.Text(msg))
  26. assertEquals(msg, (incoming.receive() as Frame.Text).readText())
  27. }
  28. assertEquals(textMessages, received)
  29. }
  30. }
  31. }
  32. }

FAQ

Standard Events: onConnect, onMessage, onClose and onError

How do the standard events from the WebSocket API maps to Ktor?

  • onConnect happens at the start of the block.

  • onMessage happens after successfully reading a message (for example with incoming.receive()) or using suspended iteration with for(frame in incoming).

  • onClose happens when the incoming channel is closed. That would complete the suspended iteration, or throw a ClosedReceiveChannelException when trying to receive a message`.

  • onError is equivalent to other other exceptions.

In both onClose and onError, the closeReason property is set.

To illustrate this:

  1. webSocket("/echo") {
  2. println("onConnect")
  3. try {
  4. for (frame in incoming){
  5. val text = (frame as Frame.Text).readText()
  6. println("onMessage")
  7. received += text
  8. outgoing.send(Frame.Text(text))
  9. }
  10. } catch (e: ClosedReceiveChannelException) {
  11. println("onClose ${closeReason.await()}")
  12. } catch (e: Throwable) {
  13. println("onError ${closeReason.await()}")
  14. e.printStackTrace()
  15. }
  16. }

In this sample, the infinite loop is only exited with an exception is risen: either a ClosedReceiveChannelException or another exception.