纹理

此选项用于给笔画添加纹理。它有两个子选项页面。

纹理

图案

选择笔刷使用的图案。

缩放

The size of the pattern. 1.0 is 100%.

../../../_images/Krita_2_9_brushengine_texture_05.png

水平和垂直偏移

How much a brush is offset, random offset sets a new per stroke.

../../../_images/Krita_2_9_brushengine_texture_04.png

纹理模式

All texture modes affect the alpha channel, with the exception of lightness map and gradient map, which affect the color channels.

../../../_images/Krita_2_9_brushengine_texture_01.png ../../../_images/Krita_4_4_brushengine_texture_lightness_gradient_demo.png

In the following explanations, the sample strokes go from low strength on the left side to high strength on the right side. The top stroke uses a hard brush tip and the bottom one a soft brush tip. On the left side of the strokes there are two non-textured dots, just for comparison sake.

  • 相乘

    对透明度进行相乘计算来决定纹理的效果,肌理比较柔和。

    ../../../_images/multiply.png

    减去

    使用减去计算来决定纹理的效果,肌理相对粗糙。

    ../../../_images/subtract.png

    Lightness Map

    4.4 新版功能.

    Applies lightness values of the texture to the paint. Can be used to simulate paper/canvas, or for painting a texture, like reptile skin or tree bark.

    ../../../_images/lightness_map.png

    Gradient Map

    4.4 新版功能.

    Maps gray/lightness values of the texture to the currently selected gradient. Useful for painting textures with multiple colors, like reptile skin, tree bark, stars, etc.

    ../../../_images/gradient_map.png

    Darken

    5.0 新版功能.

    This mode chooses the minimum alpha value between the brush tip and the texture. The effect is as if the texture made holes in the opaque areas of the brush tip.

    ../../../_images/darken.png

    Overlay

    5.0 新版功能.

    The texture is softly applied to the semi-transparent areas of the brush tip. This mode produces a result similar to multiply but allowing for full coverage when high strength values are used.

    ../../../_images/overlay.png

    Color Dodge

    5.0 新版功能.

    This mode produces features with somewhat hard edges on the brush tip by making it more opaque where the texture values are brighter.

    ../../../_images/color_dodge.png

    Burn

    5.0 新版功能.

    This mode produces holes with somewhat hard edges on the brush tip by making it more transparent where the texture values are darker.

    ../../../_images/color_burn.png

    Linear Dodge

    5.0 新版功能.

    Similar to color dodge but the opacity of the brush tip is increased even more.

    ../../../_images/linear_dodge.png

    Linear Burn

    5.0 新版功能.

    The result is similar to burn but with the opacity decreased a bit more. It also is similar to the subtract mode but with the texture inverted.

    ../../../_images/linear_burn.png

    Hard Mix (Photoshop)

    5.0 新版功能.

    This mode produces a result similar to burn or linear burn and allows to obtain full coverage when high strength values are used. The resulting edges are very hard (in fact, aliased).

    ../../../_images/hard_mix_ps.png

    Hard Mix Softer (Photoshop)

    5.0 新版功能.

    This mode tries to emulate hard mix (photoshop) while producing softer, antialiased, edges.

    ../../../_images/hard_mix_softer_ps.png

    Height

    5.0 新版功能.

    This mode is similar to the subtract mode but with a higher range of possibilities when applying the strength. Contrary to subtract, it allows to achieve full coverage with one stroke.

    ../../../_images/height.png

    Linear Height

    5.0 新版功能.

    Same as height but combined with multiply to achieve softer transitions.

    ../../../_images/linear_height.png

    Height (Photoshop)

    5.0 新版功能.

    As the height mode, this mode is similar to the subtract mode but with a higher range of possibilities when applying the strength. Contrary to subtract, it allows to achieve full coverage with one stroke. This mode tries to emulate the height mode present in Photoshop and it only differs from Krita’s height mode on how the strength is mapped in the algorithm. When using a strength value of 0.1 the results are almost identical to the subtract mode with a strength of 1.

    ../../../_images/height_ps.png

    Linear Height (Photoshop)

    5.0 新版功能.

    Same as height (photoshop) but combined with multiply to achieve softer transitions.

    ../../../_images/linear_height_ps.png

截断策略

截断策略将控制效果强度将在什么范围内、针对什么位置影响纹理效果。

  • 禁用

    Doesn’t cut off. Full range will be used.

    图案

    Cuts the pattern off.

    笔刷

    Cuts the brush tip off.

../../../_images/Krita_2_9_brushengine_texture_02.png

截断范围

截断范围控制的是在纹理上使用的灰阶范围,同时还控制效果强度的输入范围。在下方的第一行的第一张图中,我们把右边的白色三角拖动到左边的黑色三角附近,所以只有明度最暗的部分被绘制了出来。接下来的三张图片的范围更宽一些。第二行的前面三张图的黑色三角被向右拖动,所以明度最暗的部分被忽略了,之后明度较亮的部分被绘制了出来。最后一张图并未使用截断功能。

../../../_images/Krita_2_9_brushengine_texture_07.png

图案反相

此选项将把图案进行反相。

../../../_images/Krita_2_9_brushengine_texture_06.png

亮度和对比度

3.3.1 新版功能: 通过一对简单的亮度/对比度滤镜对图案进行调整,使得效果更容易控制。由于减去模式和相乘模式的工作原理存在差异,我们建议为它们使用不同的数值。下图列出了该组选项和两种纹理模式配合运用的效果。左边一组是减去模式,右边一组是相乘模式。横向为亮度变化,纵向为对比度变化。

../../../_images/Krita_3_1_brushengine_texture_07.png

4.4 新版功能: Neutral Point adjustment:

Neutral Point

Adjust the gray value that is considered neutral in the texture. 0.5 keeps the texture as is; higher values make the texture darker, and lower values make the texture lighter. Works a bit differently from the brightness option, and is mostly useful to adjust existing textures to work well with Lightness Map and Gradient Map modes (though it can have applications with the other two modes).

效果强度

This allows you to set the texture to Sensors. It will use the cutoff to continuously draw lighter values of the texture (making the result darker).

4.4 新版功能: For Lightness Map and Gradient Map modes, Strength controls how much of the texture is applied compared to how much of the selected paint color comes through.

../../../_images/Krita_2_9_brushengine_texture_03.png

参见

David Revoy describing the texture feature (old).