Supported platforms
Kotlin supports the following platforms and provides target presets for each platform. See how to use a target preset.
Target platform | Target preset | Comments |
---|---|---|
Kotlin/JVM | jvm | |
Kotlin/JS | js | Select the execution environment:
Learn more in Setting up a Kotlin/JS project. |
Android applications and libraries | android | Manually apply an Android Gradle plugin – You can only create one Android target per Gradle subproject. |
Android NDK | androidNativeArm32 , androidNativeArm64 | The 64-bit target requires a Linux or macOS host. You can build the 32-bit target on any supported host. |
iOS | iosArm32 , iosArm64 , iosX64 | Requires a macOS host. |
watchOS | watchosArm32 , watchosArm64 , watchosX86 | |
tvOS | tvosArm64 , tvosX64 | |
macOS | macosX64 | Requires a macOS host. |
Linux | linuxArm64 , linuxArm32Hfp , linuxMips32 , linuxMipsel32 , linuxX64 | Linux MIPS targets ( You can build other Linux targets on any supported host. |
Windows | mingwX64 , mingwX86 | Requires a Windows host. |
WebAssembly | wasm32 |
A target that is not supported by the current host is ignored during building and therefore not published.
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